* Status of openGL support in GtkAda.
@ 2023-09-21 8:38 Rod Kay
2023-10-02 8:44 ` Vadim Godunko
0 siblings, 1 reply; 7+ messages in thread
From: Rod Kay @ 2023-09-21 8:38 UTC (permalink / raw)
Hello.all,
Has anyone had any success using openGL in GtkAda ?
I tried a quick test today and although the 'Gtk.GLArea' and
'Gdk.GLContext' packages are present, I was unable to get a GL context.
Also, the testgtk program has no openGL demo, as it used to have.
I used openGL/GtkAda to good effect many years ago. Has openGL
support then been dropped completely ?
I recall there was a Gtk3 bug related to openGL and thought that
might possibly be the reason why it is absent in GtkAda. Does GtkAda use
Gtk4, yet ?
I'm quite keen to try my hand at game programming (and have
developed an Ada game engine library), so any advice/info would be
greatly appreciated.
Regards.
^ permalink raw reply [flat|nested] 7+ messages in thread
* Re: Status of openGL support in GtkAda.
2023-09-21 8:38 Status of openGL support in GtkAda Rod Kay
@ 2023-10-02 8:44 ` Vadim Godunko
2023-10-30 9:15 ` Rod Kay
` (3 more replies)
0 siblings, 4 replies; 7+ messages in thread
From: Vadim Godunko @ 2023-10-02 8:44 UTC (permalink / raw)
On Thursday, September 21, 2023 at 12:37:02 PM UTC+4, Rod Kay wrote:
>
> Has anyone had any success using openGL in GtkAda ?
>
> I tried a quick test today and although the 'Gtk.GLArea' and
> 'Gdk.GLContext' packages are present, I was unable to get a GL context.
>
> Also, the testgtk program has no openGL demo, as it used to have.
>
> I used openGL/GtkAda to good effect many years ago. Has openGL
> support then been dropped completely ?
>
> I recall there was a Gtk3 bug related to openGL and thought that
> might possibly be the reason why it is absent in GtkAda. Does GtkAda use
> Gtk4, yet ?
>
> I'm quite keen to try my hand at game programming (and have
> developed an Ada game engine library), so any advice/info would be
> greatly appreciated.
>
Rod,
GtkAda is binding for Gtk+ 3.24.x version, it doesn't support Gtk 4.
GtkAda doesn't provide OpenGL API binding, but supports OpenGL. There is no example in testgtk for this reason - it requires OpenGL API binding.
^ permalink raw reply [flat|nested] 7+ messages in thread
* Re: Status of openGL support in GtkAda.
2023-10-02 8:44 ` Vadim Godunko
@ 2023-10-30 9:15 ` Rod Kay
2023-10-30 9:34 ` Rod Kay
` (2 subsequent siblings)
3 siblings, 0 replies; 7+ messages in thread
From: Rod Kay @ 2023-10-30 9:15 UTC (permalink / raw)
On 2/10/23 19:44, Vadim Godunko wrote:
>>
>
> GtkAda is binding for Gtk+ 3.24.x version, it doesn't support Gtk 4.
>
> GtkAda doesn't provide OpenGL API binding, but supports OpenGL. There is no example in testgtk for this reason - it requires OpenGL API binding.
I'm very happy to report that openGL support in gtkada works fine. I
made a simple blunder in my initial test (not attaching the gl_Area
widget to my main window widget *sigh* :) ).
It is also possible to use an openGL engine (ie a renderer in it's
own ada task) with gtakada. A simple protected object to prevent mutual
access between the gtkada task (main environment task) and the openGL
engine task, is all that was required.
*Thank* you Vadim for letting me know that the openGL support is there.
Now, onto my game ! ... :D
"The game is afoot!"
Regards.
P.S. Would anyone know if gtkada might be 'upgraded' to support gtk4 ?
Just curious (gtk3 is fine for my purposes).
^ permalink raw reply [flat|nested] 7+ messages in thread
* Re: Status of openGL support in GtkAda.
2023-10-02 8:44 ` Vadim Godunko
2023-10-30 9:15 ` Rod Kay
@ 2023-10-30 9:34 ` Rod Kay
2023-10-30 9:39 ` Rod Kay
2023-10-30 9:43 ` Rod Kay
3 siblings, 0 replies; 7+ messages in thread
From: Rod Kay @ 2023-10-30 9:34 UTC (permalink / raw)
On 2/10/23 19:44, Vadim Godunko wrote:
>>
>
> GtkAda is binding for Gtk+ 3.24.x version, it doesn't support Gtk 4.
>
> GtkAda doesn't provide OpenGL API binding, but supports OpenGL. There is no example in testgtk for this reason - it requires OpenGL API binding.
I'm very happy to report that openGL support in gtkada works fine. I
made a simple blunder in my initial test (not attaching the gl_Area
widget to my main window widget *sigh* :) ).
It is also possible to use an openGL engine (ie a renderer in it's
own ada task) with gtakada. A simple protected object to prevent mutual
access between the gtkada task (main environment task) and the openGL
engine task, is all that was required.
*Thank* you Vadim for letting me know that the openGL support is there.
Now, onto my game ! ... :D
"The game is afoot!"
Regards.
P.S. Would anyone know if gtkada might be 'upgraded' to support gtk4 ?
Just curious (gtk3 is fine for my purposes).
^ permalink raw reply [flat|nested] 7+ messages in thread
* Re: Status of openGL support in GtkAda.
2023-10-02 8:44 ` Vadim Godunko
2023-10-30 9:15 ` Rod Kay
2023-10-30 9:34 ` Rod Kay
@ 2023-10-30 9:39 ` Rod Kay
2023-10-30 10:54 ` Rod Kay
2023-10-30 9:43 ` Rod Kay
3 siblings, 1 reply; 7+ messages in thread
From: Rod Kay @ 2023-10-30 9:39 UTC (permalink / raw)
On 2/10/23 19:44, Vadim Godunko wrote:
>>
>
> GtkAda is binding for Gtk+ 3.24.x version, it doesn't support Gtk 4.
>
> GtkAda doesn't provide OpenGL API binding, but supports OpenGL. There
is no example in testgtk for this reason - it requires OpenGL API binding.
I'm very happy to report that openGL support in gtkada works fine. I
made a simple blunder in my initial test (not attaching the gl_Area
widget to my main window widget *sigh* :) ).
It is also possible to use an openGL engine (ie a renderer in it's
own ada task) with gtakada. A simple protected object to prevent mutual
access between the gtkada task (main environment task) and the openGL
engine task, is all that was required.
*Thank* you Vadim for letting me know that the openGL support is there.
Now, onto my game ! ... :D
"The game is afoot!"
Regards.
P.S. Would anyone know if gtkada might be 'upgraded' to support gtk4 ?
Just curious (gtk3 is fine for my purposes).
^ permalink raw reply [flat|nested] 7+ messages in thread
* Re: Status of openGL support in GtkAda.
2023-10-02 8:44 ` Vadim Godunko
` (2 preceding siblings ...)
2023-10-30 9:39 ` Rod Kay
@ 2023-10-30 9:43 ` Rod Kay
3 siblings, 0 replies; 7+ messages in thread
From: Rod Kay @ 2023-10-30 9:43 UTC (permalink / raw)
On 2/10/23 19:44, Vadim Godunko wrote:
>>
>
> GtkAda is binding for Gtk+ 3.24.x version, it doesn't support Gtk 4.
>
> GtkAda doesn't provide OpenGL API binding, but supports OpenGL. There
is no example in testgtk for this reason - it requires OpenGL API binding.
I'm very happy to report that openGL support in gtkada works fine. I
made a simple blunder in my initial test (not attaching the gl_Area
widget to my main window widget *sigh* :) ).
It is also possible to use an openGL engine (ie a renderer in it's
own ada task) with gtkada. A simple protected object to prevent mutual
access between the gtkada task (main environment task) and the openGL
engine task, is all that was required.
*Thank* you Vadim for letting me know that the openGL support is there.
Now, onto my game ! ... :D
"The game is afoot!"
Regards.
P.S. Would anyone know if gtkada might be 'upgraded' to support gtk4 ?
Just curious (gtk3 is fine for my purposes).
^ permalink raw reply [flat|nested] 7+ messages in thread
* Re: Status of openGL support in GtkAda.
2023-10-30 9:39 ` Rod Kay
@ 2023-10-30 10:54 ` Rod Kay
0 siblings, 0 replies; 7+ messages in thread
From: Rod Kay @ 2023-10-30 10:54 UTC (permalink / raw)
Ugh ... sorry about the multiples.
My reply stalled when sending, so I tried re-sending ... several
times :/.
^ permalink raw reply [flat|nested] 7+ messages in thread
end of thread, other threads:[~2023-10-30 10:54 UTC | newest]
Thread overview: 7+ messages (download: mbox.gz / follow: Atom feed)
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2023-09-21 8:38 Status of openGL support in GtkAda Rod Kay
2023-10-02 8:44 ` Vadim Godunko
2023-10-30 9:15 ` Rod Kay
2023-10-30 9:34 ` Rod Kay
2023-10-30 9:39 ` Rod Kay
2023-10-30 10:54 ` Rod Kay
2023-10-30 9:43 ` Rod Kay
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