From: Rod Kay <rodakay5@gmail.com>
Subject: Re: Status of openGL support in GtkAda.
Date: Mon, 30 Oct 2023 20:34:35 +1100 [thread overview]
Message-ID: <uhnt8q$d3v6$1@dont-email.me> (raw)
In-Reply-To: <ca0fd6b5-b779-4903-b39a-bad8dacb9975n@googlegroups.com>
On 2/10/23 19:44, Vadim Godunko wrote:
>>
>
> GtkAda is binding for Gtk+ 3.24.x version, it doesn't support Gtk 4.
>
> GtkAda doesn't provide OpenGL API binding, but supports OpenGL. There is no example in testgtk for this reason - it requires OpenGL API binding.
I'm very happy to report that openGL support in gtkada works fine. I
made a simple blunder in my initial test (not attaching the gl_Area
widget to my main window widget *sigh* :) ).
It is also possible to use an openGL engine (ie a renderer in it's
own ada task) with gtakada. A simple protected object to prevent mutual
access between the gtkada task (main environment task) and the openGL
engine task, is all that was required.
*Thank* you Vadim for letting me know that the openGL support is there.
Now, onto my game ! ... :D
"The game is afoot!"
Regards.
P.S. Would anyone know if gtkada might be 'upgraded' to support gtk4 ?
Just curious (gtk3 is fine for my purposes).
next prev parent reply other threads:[~2023-10-30 9:34 UTC|newest]
Thread overview: 7+ messages / expand[flat|nested] mbox.gz Atom feed top
2023-09-21 8:38 Status of openGL support in GtkAda Rod Kay
2023-10-02 8:44 ` Vadim Godunko
2023-10-30 9:15 ` Rod Kay
2023-10-30 9:34 ` Rod Kay [this message]
2023-10-30 9:39 ` Rod Kay
2023-10-30 10:54 ` Rod Kay
2023-10-30 9:43 ` Rod Kay
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