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From: "chris.danx" <spamoff.danx@ntlworld.com>
Subject: Re: Using OpenGL in Ada on Win2k
Date: Fri, 12 Jul 2002 16:34:21 +0100
Date: 2002-07-12T16:34:21+01:00	[thread overview]
Message-ID: <yGCX8.5295$_n5.99560@newsfep2-win.server.ntli.net> (raw)
In-Reply-To: 3D2EDA1D.73195BD6@fromwork.org


"me" <me@fromwork.org> wrote in message
news:3D2EDA1D.73195BD6@fromwork.org...
> I am trying to setup my computer so that Ada can invoke OpenGL.  Setting
> up Ada to do
> OpenGL is so new to me that I am not even sure what to ask.
>
> I downloaded the GL, GLU, GLUT, and MUI files but I am either missing
> other files
> or I am missing an INCLUDE directory in my building process.  What am I
> overlooking?
>
> The gnatlink command is saying that the glut.adb has undefined
> references to several
> glut routines like GlutCreateWindow, GlutSetWindowTitle, etc.
>
> Suggestions?

Have you linked in gl32, glu32?  These are the windows opengl software mode
drivers located in the windows directory.  I think you can also link to hw
accelerated drivers but am not sure how to do so.  IIRC glut also needs a
dll to work, which should be available from the same place as the glut
source files (if it didn't include it already).

> TIA,
> Bruce
>





  reply	other threads:[~2002-07-12 15:34 UTC|newest]

Thread overview: 7+ messages / expand[flat|nested]  mbox.gz  Atom feed  top
2002-07-12 13:31 Using OpenGL in Ada on Win2k me
2002-07-12 15:34 ` chris.danx [this message]
2002-07-12 19:00   ` me
2002-07-12 20:26     ` chris.danx
2002-07-12 18:54 ` David Botton
2002-07-12 19:00   ` me
2002-07-25  7:16 ` Joachim Schröer
replies disabled

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