From: Simon Wright <simon@pushface.org>
Subject: Re: Ada, games and frame rate calculation
Date: 19 Feb 2005 14:48:57 +0000
Date: 2005-02-19T14:48:57+00:00 [thread overview]
Message-ID: <x7vwtt4y59i.fsf@smaug.pushface.org> (raw)
In-Reply-To: HKCdnf2jQbthu4jfRVn-gw@megapath.net
"Randy Brukardt" <randy@rrsoftware.com> writes:
> Both GNAT and Janus/Ada use the performance counters for Calendar;
> thus there is no need for Real_Time to be different. (I don't know
> about other Ada compilers for sure.) Without using the performance
> counters, Calendar is too coarse to be usable for delays on Windows.
Only true if the external time can never change; if it can, then
D.8(32) isn't met.
A clock jump is the difference between two successive distinct
values of the clock (as observed by calling the Clock
function). There shall be no backward clock jumps.
--
Simon Wright 100% Ada, no bugs.
next prev parent reply other threads:[~2005-02-19 14:48 UTC|newest]
Thread overview: 18+ messages / expand[flat|nested] mbox.gz Atom feed top
2005-02-16 21:32 Ada, games and frame rate calculation Luke A. Guest
2005-02-16 22:16 ` Stephen Leake
2005-02-16 23:03 ` Luke A. Guest
2005-02-17 0:55 ` Stephen Leake
2005-02-17 2:33 ` tmoran
2005-02-17 8:39 ` Dmitry A. Kazakov
2005-02-17 23:23 ` Randy Brukardt
2005-02-19 14:48 ` Simon Wright [this message]
2005-02-17 0:06 ` Jeffrey Carter
2005-02-17 2:33 ` tmoran
2005-02-17 22:08 ` Simon Wright
2005-02-18 0:06 ` Jeffrey Carter
2005-02-18 5:30 ` tmoran
2005-02-19 0:03 ` Jeffrey Carter
2005-02-19 0:45 ` tmoran
2005-02-19 22:19 ` Jeffrey Carter
2005-02-18 9:04 ` Adrien Plisson
2005-02-18 9:19 ` Vinzent 'Gadget' Hoefler
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