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From: Simon Wright <simon@pushface.org>
Subject: Re: Ada, games and frame rate calculation
Date: 19 Feb 2005 14:48:57 +0000
Date: 2005-02-19T14:48:57+00:00	[thread overview]
Message-ID: <x7vwtt4y59i.fsf@smaug.pushface.org> (raw)
In-Reply-To: HKCdnf2jQbthu4jfRVn-gw@megapath.net

"Randy Brukardt" <randy@rrsoftware.com> writes:

> Both GNAT and Janus/Ada use the performance counters for Calendar;
> thus there is no need for Real_Time to be different. (I don't know
> about other Ada compilers for sure.) Without using the performance
> counters, Calendar is too coarse to be usable for delays on Windows.

Only true if the external time can never change; if it can, then
D.8(32) isn't met.

  A clock jump is the difference between two successive distinct
  values of the clock (as observed by calling the Clock
  function). There shall be no backward clock jumps.

-- 
Simon Wright                               100% Ada, no bugs.



  reply	other threads:[~2005-02-19 14:48 UTC|newest]

Thread overview: 18+ messages / expand[flat|nested]  mbox.gz  Atom feed  top
2005-02-16 21:32 Ada, games and frame rate calculation Luke A. Guest
2005-02-16 22:16 ` Stephen Leake
2005-02-16 23:03   ` Luke A. Guest
2005-02-17  0:55     ` Stephen Leake
2005-02-17  2:33       ` tmoran
2005-02-17  8:39       ` Dmitry A. Kazakov
2005-02-17 23:23     ` Randy Brukardt
2005-02-19 14:48       ` Simon Wright [this message]
2005-02-17  0:06   ` Jeffrey Carter
2005-02-17  2:33     ` tmoran
2005-02-17 22:08       ` Simon Wright
2005-02-18  0:06       ` Jeffrey Carter
2005-02-18  5:30         ` tmoran
2005-02-19  0:03           ` Jeffrey Carter
2005-02-19  0:45             ` tmoran
2005-02-19 22:19               ` Jeffrey Carter
2005-02-18  9:04         ` Adrien Plisson
2005-02-18  9:19           ` Vinzent 'Gadget' Hoefler
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