From: Simon Wright <simon@pushface.org>
Subject: Re: Ada, games and frame rate calculation
Date: 17 Feb 2005 22:08:51 +0000
Date: 2005-02-17T22:08:51+00:00 [thread overview]
Message-ID: <x7vekfe2618.fsf@smaug.pushface.org> (raw)
In-Reply-To: gfOdncOYaIngn4nfRVn-ig@comcast.com
tmoran@acm.org writes:
> > GNAT, IIRC, has an accuracy of 1 ns, so 0.0333 is going to be a lot
> Type Duration has a small 'small, but the Windows Performance Counter
> only ticks (approximately) every 1/nth of a microsecond, where n = 3 on
> the machine I'm using now. So two successive clock reads, if they don't
> give the same value, will differ at least by 300 or so nanoseconds.
> You may want to look up "Time the Clock" on AdaPower.
The Booch Components (http://www.pushface.org/components/bc/) contain
an i86 high-res clock. On i86 the resolution is the timestamp counter,
ie basically the clock rate; I have a PowerPC implementation (but I
don't own the copyright), using the timebase, which has a coarser
resolution -- but 40 ns ain't bad!
--
Simon Wright 100% Ada, no bugs.
next prev parent reply other threads:[~2005-02-17 22:08 UTC|newest]
Thread overview: 18+ messages / expand[flat|nested] mbox.gz Atom feed top
2005-02-16 21:32 Ada, games and frame rate calculation Luke A. Guest
2005-02-16 22:16 ` Stephen Leake
2005-02-16 23:03 ` Luke A. Guest
2005-02-17 0:55 ` Stephen Leake
2005-02-17 2:33 ` tmoran
2005-02-17 8:39 ` Dmitry A. Kazakov
2005-02-17 23:23 ` Randy Brukardt
2005-02-19 14:48 ` Simon Wright
2005-02-17 0:06 ` Jeffrey Carter
2005-02-17 2:33 ` tmoran
2005-02-17 22:08 ` Simon Wright [this message]
2005-02-18 0:06 ` Jeffrey Carter
2005-02-18 5:30 ` tmoran
2005-02-19 0:03 ` Jeffrey Carter
2005-02-19 0:45 ` tmoran
2005-02-19 22:19 ` Jeffrey Carter
2005-02-18 9:04 ` Adrien Plisson
2005-02-18 9:19 ` Vinzent 'Gadget' Hoefler
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