From: Simon Wright <simon@pushface.org>
Subject: Re: load and use a ".o" file?
Date: 21 Dec 2003 11:46:01 +0000
Date: 2003-12-21T11:46:01+00:00 [thread overview]
Message-ID: <x7v7k0qqtqe.fsf@smaug.pushface.org> (raw)
In-Reply-To: 132Fb.3462$I02.2996@newssvr23.news.prodigy.com
lifetime n00b <anonymous@yahoo.com> writes:
> Well, not _precisely_, since a typical program using the .dll or .so
> files needs to know about those files when it is compiled itself,
> right? Maybe I wasn't clear on exactly what I need to do. The
> program that needs to load and use the object file is *already
> running* before the object file is compiled. This "main program" has
> no prior information about the data or routines which may be in the
> object file it is being told to load.
man dlopen (assuming you're on a Unix box of course). What the
equivalent for win32 is I don't know, but I'm sure there is one.
--
Simon Wright 100% Ada, no bugs.
next prev parent reply other threads:[~2003-12-21 11:46 UTC|newest]
Thread overview: 29+ messages / expand[flat|nested] mbox.gz Atom feed top
2003-12-18 23:31 load and use a ".o" file? lifetime n00b
2003-12-18 23:59 ` Stephen Leake
2003-12-19 1:51 ` tmoran
2003-12-19 15:28 ` lifetime n00b
2003-12-19 18:08 ` Stephen Leake
2003-12-20 20:12 ` lifetime n00b
2003-12-20 21:15 ` tmoran
2003-12-20 23:41 ` lifetime n00b
2003-12-21 7:15 ` tmoran
2003-12-21 11:46 ` Simon Wright [this message]
2003-12-21 13:57 ` Stephen Leake
2003-12-22 19:29 ` lifetime n00b
2003-12-22 20:49 ` Jon S. Anthony
2003-12-22 23:15 ` Stephen Leake
2003-12-23 1:36 ` tmoran
2003-12-27 22:55 ` Jon S. Anthony
2003-12-28 3:28 ` Stephen Leake
2003-12-28 16:14 ` Georg Bauhaus
2003-12-29 22:45 ` Jon S. Anthony
2003-12-29 22:42 ` Jon S. Anthony
2003-12-30 15:17 ` lifetime n00b
2003-12-30 16:56 ` Stephen Leake
2003-12-22 15:50 ` Mark H Johnson
2003-12-22 19:46 ` lifetime n00b
2003-12-22 22:58 ` Mark H Johnson
2003-12-23 17:48 ` Robert I. Eachus
2003-12-23 17:59 ` Mark H Johnson
2003-12-23 21:53 ` Robert I. Eachus
2003-12-19 21:28 ` Simon Wright
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