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* key strokes intercept
@ 1999-03-30  0:00 fluffy_puff
  1999-03-30  0:00 ` Matthew Heaney
                   ` (2 more replies)
  0 siblings, 3 replies; 15+ messages in thread
From: fluffy_puff @ 1999-03-30  0:00 UTC (permalink / raw)


Hi,

I'm taking a programming course, using Ada 95, and I've played with VB
and C++ before.  In Visual Basic I could use some pre-defined
subprograms to control key strokes in real time (as they happened, as
opposed to after the <Return> key has been pressed): KeyDown, KeyUp,
KeyCode, stuff like that.

How do I do this in Ada ?  I just need sort of a starting point where
I can look for the info.  I have a beginner level book that's pretty
good but doesn't touch this topic at all.  I couldn't find anything
either in the online help I have.

What is "GNAT" ?

All I can say about the compiler I use is what the "About" box shows:
ObjectAda for Windows V7.1.105 (special edition)
Copyright (c) 1997, Aonix.

Thanks

Marc Galipeau
--
What I really am is "fluffy", no "_dong",
no "_puff", no "_woo", no  nothing, just plain fluffy.






^ permalink raw reply	[flat|nested] 15+ messages in thread

end of thread, other threads:[~1999-04-05  0:00 UTC | newest]

Thread overview: 15+ messages (download: mbox.gz / follow: Atom feed)
-- links below jump to the message on this page --
1999-03-30  0:00 key strokes intercept fluffy_puff
1999-03-30  0:00 ` Matthew Heaney
1999-03-30  0:00   ` Marin David Condic
1999-04-01  0:00     ` Aidan Skinner
1999-04-05  0:00       ` Marin David Condic
1999-03-30  0:00   ` Magnus Larsson
1999-03-30  0:00     ` Tom Moran
1999-03-31  0:00   ` fluffy_bud
1999-03-30  0:00 ` David C. Hoos, Sr.
1999-03-31  0:00   ` fluffy_bud
1999-04-01  0:00     ` Aidan Skinner
1999-03-31  0:00 ` Stephen Leake
1999-04-01  0:00   ` fluffy_doo
1999-04-01  0:00     ` Tom Moran
1999-04-02  0:00     ` Jerry van Dijk

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