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* Game algorithm
@ 2002-11-01  4:54 John
  2002-11-02  4:08 ` 
  2002-11-02 14:25 ` John Stoneham
  0 siblings, 2 replies; 5+ messages in thread
From: John @ 2002-11-01  4:54 UTC (permalink / raw)


I am doing a strategy game of "turned-base" type in Ada and I am in search
of an algorithm which builds a binary tree in wich all the leaves represents
all the possible moves for a player, at the given moment.

Could somebody direct me to a good link for this type of problem.

Thank you





^ permalink raw reply	[flat|nested] 5+ messages in thread

end of thread, other threads:[~2002-11-05  2:13 UTC | newest]

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2002-11-01  4:54 Game algorithm John
2002-11-02  4:08 ` 
2002-11-02 14:25 ` John Stoneham
2002-11-04 15:49   ` 
2002-11-05  2:13   ` Steven Deller

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