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From: "John" <celineg@look.ca>
Subject: Game algorithm
Date: Thu, 31 Oct 2002 20:54:01 -0800
Date: 2002-10-31T20:54:01-08:00	[thread overview]
Message-ID: <us3njhnp968eed@corp.supernews.com> (raw)

I am doing a strategy game of "turned-base" type in Ada and I am in search
of an algorithm which builds a binary tree in wich all the leaves represents
all the possible moves for a player, at the given moment.

Could somebody direct me to a good link for this type of problem.

Thank you





             reply	other threads:[~2002-11-01  4:54 UTC|newest]

Thread overview: 5+ messages / expand[flat|nested]  mbox.gz  Atom feed  top
2002-11-01  4:54 John [this message]
2002-11-02  4:08 ` Game algorithm 
2002-11-02 14:25 ` John Stoneham
2002-11-04 15:49   ` 
2002-11-05  2:13   ` Steven Deller
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