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* Ada, games and frame rate calculation
@ 2005-02-16 21:32 Luke A. Guest
  2005-02-16 22:16 ` Stephen Leake
  0 siblings, 1 reply; 18+ messages in thread
From: Luke A. Guest @ 2005-02-16 21:32 UTC (permalink / raw)


Hi,

I'm currently designing a game engine in Ada and was wondering about using
the Ada.Real_Time facilities (especially the timing).

Now, normally you get the current time calculate how much time has passed
since the last time it was called. These values are used to implement
frame rate (FPS) display and to animated models. So ultimately, I need to
get access to the internals (I think).

So, as an example, I have my Ada.Real_Time.Time type which is my FPS, I
now have to display this on screen, so I need to determine the actual text
from the value. How do I do this?

Thanks,
Luke.




^ permalink raw reply	[flat|nested] 18+ messages in thread

end of thread, other threads:[~2005-02-19 22:19 UTC | newest]

Thread overview: 18+ messages (download: mbox.gz / follow: Atom feed)
-- links below jump to the message on this page --
2005-02-16 21:32 Ada, games and frame rate calculation Luke A. Guest
2005-02-16 22:16 ` Stephen Leake
2005-02-16 23:03   ` Luke A. Guest
2005-02-17  0:55     ` Stephen Leake
2005-02-17  2:33       ` tmoran
2005-02-17  8:39       ` Dmitry A. Kazakov
2005-02-17 23:23     ` Randy Brukardt
2005-02-19 14:48       ` Simon Wright
2005-02-17  0:06   ` Jeffrey Carter
2005-02-17  2:33     ` tmoran
2005-02-17 22:08       ` Simon Wright
2005-02-18  0:06       ` Jeffrey Carter
2005-02-18  5:30         ` tmoran
2005-02-19  0:03           ` Jeffrey Carter
2005-02-19  0:45             ` tmoran
2005-02-19 22:19               ` Jeffrey Carter
2005-02-18  9:04         ` Adrien Plisson
2005-02-18  9:19           ` Vinzent 'Gadget' Hoefler

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