comp.lang.ada
 help / color / mirror / Atom feed
From: Jeffrey Carter <spam@spam.com>
Subject: Re: Ada, games and frame rate calculation
Date: Sat, 19 Feb 2005 00:03:38 GMT
Date: 2005-02-19T00:03:38+00:00	[thread overview]
Message-ID: <unvRd.480$MY6.358@newsread1.news.pas.earthlink.net> (raw)
In-Reply-To: <SoGdndm5JfH_4IjfRVn-iQ@comcast.com>

tmoran@acm.org wrote:

>>I've heard that there is quantum randomness in the circuits that divide
>>the oscillator to create
> 
>     Isn't there a single base clock source for the system and all other
> clocks are just base/N for some N and thus synchronous?

Read the part you quoted again. There's one source (oscillator), but the 
circuits that divide it introduce noise.

-- 
Jeff Carter
"When Roman engineers built a bridge, they had to stand under it
while the first legion marched across. If programmers today
worked under similar ground rules, they might well find
themselves getting much more interested in Ada!"
Robert Dewar
62



  reply	other threads:[~2005-02-19  0:03 UTC|newest]

Thread overview: 18+ messages / expand[flat|nested]  mbox.gz  Atom feed  top
2005-02-16 21:32 Ada, games and frame rate calculation Luke A. Guest
2005-02-16 22:16 ` Stephen Leake
2005-02-16 23:03   ` Luke A. Guest
2005-02-17  0:55     ` Stephen Leake
2005-02-17  2:33       ` tmoran
2005-02-17  8:39       ` Dmitry A. Kazakov
2005-02-17 23:23     ` Randy Brukardt
2005-02-19 14:48       ` Simon Wright
2005-02-17  0:06   ` Jeffrey Carter
2005-02-17  2:33     ` tmoran
2005-02-17 22:08       ` Simon Wright
2005-02-18  0:06       ` Jeffrey Carter
2005-02-18  5:30         ` tmoran
2005-02-19  0:03           ` Jeffrey Carter [this message]
2005-02-19  0:45             ` tmoran
2005-02-19 22:19               ` Jeffrey Carter
2005-02-18  9:04         ` Adrien Plisson
2005-02-18  9:19           ` Vinzent 'Gadget' Hoefler
replies disabled

This is a public inbox, see mirroring instructions
for how to clone and mirror all data and code used for this inbox