From: Pascal Obry <pascal@obry.net>
Subject: Re: Game Programming / Graphics
Date: 03 Apr 2005 17:51:22 +0200
Date: 2005-04-03T17:51:25+02:00 [thread overview]
Message-ID: <ufyy7zwn9.fsf@obry.net> (raw)
In-Reply-To: 1112539926.068726.93830@z14g2000cwz.googlegroups.com
"jsnX" <jason.dusek@gmail.com> writes:
> sounds pretty neat, but is it computationally expensive? if i write
> numeric stuff in Ada (vector operations, special functions, physics
> stuff) will it be in general:
> a) slower than the same stuff written in good (templated) C++
> b) faster than the same stuff written in good (templated) C++
> c) hard to say - sometimes faster, sometimes slower
> d) hard to say - depends heavily on compiler
> e) other - please write in
No surprise 'c' and 'd'.
Pascal.
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next prev parent reply other threads:[~2005-04-03 15:51 UTC|newest]
Thread overview: 17+ messages / expand[flat|nested] mbox.gz Atom feed top
2005-04-02 19:54 Game Programming / Graphics jsnX
2005-04-02 22:35 ` Luke A. Guest
2005-04-03 15:01 ` jsnX
2005-04-03 16:51 ` Luke A. Guest
2005-04-03 17:18 ` jsnX
2005-04-03 17:25 ` Leif Roar Moldskred
2005-04-03 18:37 ` beliavsky
2005-04-13 22:15 ` Lionel Draghi
2005-04-26 1:37 ` adaworks
2005-04-26 17:50 ` Dr. Adrian Wrigley
2005-04-03 8:53 ` Dmitry A. Kazakov
2005-04-03 14:52 ` jsnX
2005-04-03 15:51 ` Pascal Obry [this message]
2005-04-03 17:23 ` jsnX
2005-04-03 18:19 ` Pascal Obry
2005-04-03 16:10 ` Dmitry A. Kazakov
2005-04-10 10:05 ` step_y
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