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From: <adaworks@sbcglobal.net>
Subject: Re: Epsilon
Date: Tue, 13 May 2008 18:02:05 -0700
Date: 2008-05-13T18:02:05-07:00	[thread overview]
Message-ID: <sQqWj.3014$ah4.626@flpi148.ffdc.sbc.com> (raw)
In-Reply-To: umymuph04.fsf@nasa.gov

Stephen,

Very clever.   Thank you.

Richard Riehle
============================================================
"Stephen Leake" <Stephe.Leake@nasa.gov> wrote in message 
news:umymuph04.fsf@nasa.gov...
> <adaworks@sbcglobal.net> writes:
>
>> I am looking for some short, practical examples of the Epsilon
>> attribute.  If you do have some source code examples to post,
>> please also send them to my academic email:  rdriehle@nps.edu
>
>   --  These values guarantee Integer_16 (value) or Unsigned_16
>   --  (value) won't raise Constraint_Error, and allow for maximum
>   --  round-off error. Useful with Clip_Scale_Limit when result will
>   --  be converted to Integer_16 or Unsigned_16.
>   Integer_16_First_Real : constant Real_Type := Real_Type 
> (Interfaces.Integer_16'First) - 0.5 +
>     (Real_Type'Epsilon * Real_Type (Interfaces.Integer_16'Last));
>
>   Integer_16_Last_Real  : constant Real_Type := Real_Type 
> (Interfaces.Integer_16'Last) + 0.5 -
>     (Real_Type'Epsilon * Real_Type (Interfaces.Integer_16'Last));
>
>   Unsigned_16_First_Real : constant Real_Type := -0.5 + Real_Type'Epsilon;
>   Unsigned_16_Last_Real  : constant Real_Type := Real_Type 
> (Interfaces.Unsigned_16'Last) + 0.5 -
>     (Real_Type'Epsilon * Real_Type (Interfaces.Unsigned_16'Last));
>
>
>   function First_Order_Trig return Real_Type
>   is begin
>      return Elementary.Sqrt (Real_Type'Model_Epsilon);
>   end First_Order_Trig;
>
>   function Half_Trig (Trig : in Trig_Pair_Type) return Trig_Pair_Type
>   is
>      --  The result Trig.Cos is >= 0.0.
>      --
>      --  A linear approximation is used when Trig.Sin <
>      --  First_Order_Trig. this is exact since cos x = 1 - x**2 for
>      --  this range of x.
>   begin
>      if abs Trig.Sin < First_Order_Trig then
>         --  angle near 0 or Pi.
>         if Trig.Cos > 0.0 then
>            --  angle near 0
>            return (Trig.Sin / 2.0, 1.0);
>         else    -- angle near Pi
>            if Trig.Sin >= 0.0 then
>               return (1.0 - Trig.Sin / 2.0, 0.0);
>            else
>               return (-1.0 + Trig.Sin / 2.0, 0.0);
>            end if;
>         end if;
>      else    -- angle not near 0 or Pi
>         if Trig.Sin >= 0.0 then
>            return (Elementary.Sqrt ((1.0 - Trig.Cos) / 2.0), Elementary.Sqrt 
> ((1.0 + Trig.Cos) / 2.0));
>         else
>            return (-Elementary.Sqrt ((1.0 - Trig.Cos) / 2.0), Elementary.Sqrt 
> ((1.0 + Trig.Cos) / 2.0));
>         end if;
>      end if;
>   end Half_Trig;
>
> -- 
> -- Stephe 





  reply	other threads:[~2008-05-14  1:02 UTC|newest]

Thread overview: 4+ messages / expand[flat|nested]  mbox.gz  Atom feed  top
2008-05-12 14:56 Epsilon adaworks
2008-05-13 11:42 ` Epsilon Stephen Leake
2008-05-14  1:02   ` adaworks [this message]
2008-05-14  9:58     ` Epsilon Stephen Leake
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