From: "Luke A. Guest" <laguest@n_o_p_o_r_k_a_n_d_h_a_m.abyss2.demon.co.uk>
Subject: Re: Game Programming / Graphics
Date: Sat, 02 Apr 2005 23:35:58 +0100
Date: 2005-04-02T23:35:58+01:00 [thread overview]
Message-ID: <pan.2005.04.02.22.35.58.831022@n_o_p_o_r_k_a_n_d_h_a_m.abyss2.demon.co.uk> (raw)
In-Reply-To: 1112471680.276284.42140@o13g2000cwo.googlegroups.com
On Sat, 02 Apr 2005 11:54:40 -0800, jsnX wrote:
> I'm interested in learning Ada for game programming. Right now I'm
> learning C++, a necessary step, but I don't like it - the language
> seems to encourage disorganization. What resources for graphics and
It does, but if you want a job in the industry, expect to be forced into
using C or C++.
> game programming does Ada have? What is Ada's numerics model like? I've
> heard that it's better than C++'s, but I haven't seen any specifics.
There are bindings to SDL. There are many bindings to OpenGL, some come
with GUI bindings, i.e. GtkAda, CLAW, etc. I've worked on GL bindings and
they're here http://www.archangel-interactive.com/gl.html.
You can bind to C relaly easily, so if it doens't exist, you can write
your own stuff.
Luke.
next prev parent reply other threads:[~2005-04-02 22:35 UTC|newest]
Thread overview: 17+ messages / expand[flat|nested] mbox.gz Atom feed top
2005-04-02 19:54 Game Programming / Graphics jsnX
2005-04-02 22:35 ` Luke A. Guest [this message]
2005-04-03 15:01 ` jsnX
2005-04-03 16:51 ` Luke A. Guest
2005-04-03 17:18 ` jsnX
2005-04-03 17:25 ` Leif Roar Moldskred
2005-04-03 18:37 ` beliavsky
2005-04-13 22:15 ` Lionel Draghi
2005-04-26 1:37 ` adaworks
2005-04-26 17:50 ` Dr. Adrian Wrigley
2005-04-03 8:53 ` Dmitry A. Kazakov
2005-04-03 14:52 ` jsnX
2005-04-03 15:51 ` Pascal Obry
2005-04-03 17:23 ` jsnX
2005-04-03 18:19 ` Pascal Obry
2005-04-03 16:10 ` Dmitry A. Kazakov
2005-04-10 10:05 ` step_y
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