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From: "Luke A. Guest" <laguest@n_o_p_o_r_k_a_n_d_h_a_m.abyss2.demon.co.uk>
Subject: Re: Memory management in games
Date: Sun, 28 Nov 2004 01:43:37 +0000
Date: 2004-11-28T01:43:37+00:00	[thread overview]
Message-ID: <pan.2004.11.28.01.43.37.300886@n_o_p_o_r_k_a_n_d_h_a_m.abyss2.demon.co.uk> (raw)
In-Reply-To: 2004112719534675249%david@bottoncom

On Sat, 27 Nov 2004 19:53:46 -0500, David Botton wrote:

> Please see these two articles in the advanced section of the AdaPower 
> Source Code Treasury
> 
> Memory Management with Storage Pools (Anh Vo)
> http://www.adapower.com/index.php?Command=Class&ClassID=Advanced&CID=222
> 
> Memory Management with Storage Pools - Update (Anh Vo)
> http://www.adapower.com/index.php?Command=Class&ClassID=Advanced&CID=223
> 
> You probably should look through the advanced section in general for 
> other good ideas and practices.

Yeah, I did actually read these but didn't see anything that would help me
for my particular circumstances.

Thanks,
Luke.




  reply	other threads:[~2004-11-28  1:43 UTC|newest]

Thread overview: 4+ messages / expand[flat|nested]  mbox.gz  Atom feed  top
2004-11-27 19:48 Memory management in games Luke A. Guest
2004-11-28  0:53 ` David Botton
2004-11-28  1:43   ` Luke A. Guest [this message]
2004-11-28 10:41 ` Dmitry A. Kazakov
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