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From: "Luke A. Guest" <laguest@n_o_p_o_r_k_a_n_d_h_a_m.abyss2.demon.co.uk>
Subject: Re: Access type conversions, how?
Date: Tue, 13 Apr 2004 23:51:50 +0100
Date: 2004-04-13T23:51:50+01:00	[thread overview]
Message-ID: <pan.2004.04.13.22.51.47.395173@n_o_p_o_r_k_a_n_d_h_a_m.abyss2.demon.co.uk> (raw)
In-Reply-To: pan.2004.04.13.19.31.42.47535@n_o_p_o_r_k_a_n_d_h_a_m.abyss2.demon.co.uk

Well, in answer to my question:

with Unchecked_Conversion;
...
type FloatPtr is access all Float;
	  
function Float_To_GLfloat is new Unchecked_Conversion(Source => FloatPtr, Target => GL.GLfloatPtr);
...
GL.glMultMatrixf(Float_To_GLfloat(M(M'First)'Unchecked_Access));

And all is well.

Luke.




  reply	other threads:[~2004-04-13 22:51 UTC|newest]

Thread overview: 16+ messages / expand[flat|nested]  mbox.gz  Atom feed  top
2004-04-13  0:32 Access type conversions, how? Luke A. Guest
2004-04-13  1:25 ` Randy Brukardt
2004-04-13  8:08   ` Luke A. Guest
2004-04-13 15:11     ` chris
2004-04-13 16:01       ` Luke Guest
2004-04-13 17:54         ` chris
2004-04-13 19:31           ` Luke A. Guest
2004-04-13 22:51             ` Luke A. Guest [this message]
2004-04-13 21:59               ` Lutz Donnerhacke
2004-04-14 11:53                 ` Luke Guest
2004-04-14 12:07                   ` Lutz Donnerhacke
2004-04-14 13:36             ` Robert I. Eachus
2004-04-14 17:37               ` Jeffrey Carter
2004-04-13 14:57 ` zhenglonggen
2004-04-14  7:45   ` Martin Dowie
2004-04-14 11:49     ` Luke Guest
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