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* [Announce] Ada OpenGL mailing list re-started
@ 2004-04-09  8:06 Chip Richards
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From: Chip Richards @ 2004-04-09  8:06 UTC (permalink / raw)


Several years ago, we hosted a mailing list whose focus was the use of the
OpenGL 3D graphics API from Ada code.  Technical problems forced that list
off the air, but we have established a new list, and hope to get some
discussion going again.  The new list's subscription address is:

   http://www.niestu.com/cgi-bin/mailman/listinfo/oglada

Note that unlike many OpenGL discussions, this one is not focused on game
developers, though we do not exclude them.  Our initial topics:

 * First and foremost, any technical discussion of using OpenGL with Ada
is welcome.

 * There currently exist several distinct and partially incompatible thin
Ada bindings for OpenGL.  We would like to get those various groups
talking, and see if it's possible to unify at least the lowest level.  It
would seem that a consistent interface to this standard API would be a
Good Thing.

 * All of the current bindings have an unmistakeable C flavor.  While this
is probably unavoidable, and is actually beneficial for porting existing
OpenGL apps into Ada, it's less than ideal for (some) new development,
where one might wish to work in a more purely Ada environment.  We would
like to develop a more Ada-aware interface, presumably "thicker" without
sacrificing performance, but the design of such an interface is not
trivial, nor particularly obvious.  Come help us design bindings *you*
would like to use.

We invite everyone with an interest in these topics to join the
list to read and possibly contribute.  Please disseminate this
announcement to anyone who might be interested.  And if this is a
duplication of some existing effort, let us know.

-- 
Chip


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