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From: "Bobby D. Bryant" <bdbryant@mail.utexas.edu>
Subject: Re: Feedback wanted: Breakout game using SDL
Date: Thu, 09 Jan 2003 04:03:21 -0600
Date: 2003-01-09T04:03:21-06:00	[thread overview]
Message-ID: <pan.2003.01.09.10.03.19.964916@mail.utexas.edu> (raw)
In-Reply-To: avirei$1q4p$1@msunews.cl.msu.edu

On Wed, 08 Jan 2003 22:46:16 -0500, Chad R. Meiners wrote:


> 3. Thick Binding Clarity : The purpose of writing to game was to test
> how easy the AdaSDL thick binding is to use.   Does the binding look
> convenient and easy to use?

I'll have to look at it closer when time allows, but I'm glad to see that
you're creating a thick binding because I've been itching to do some SDL
stuff and have been hesitating because I don't want to get bogged down in
programming around Vargas' thin bindings.

After a brief initial peek I'd like to give you the same suggestion I just
gave David Holm re his OpenGL bindings (see the other thread).  Namely,
call your _product_ "AdaSDL", but drop "Ada" from the name of the actual
Ada packages, so that a program will use simply -

	with SDL.Video;
	...

It's abundantly clear that any Ada package is an Ada package!

-- 
Bobby Bryant
Austin, Texas




  reply	other threads:[~2003-01-09 10:03 UTC|newest]

Thread overview: 7+ messages / expand[flat|nested]  mbox.gz  Atom feed  top
2003-01-09  3:46 Feedback wanted: Breakout game using SDL Chad R. Meiners
2003-01-09 10:03 ` Bobby D. Bryant [this message]
2003-01-09 14:44   ` Chad R. Meiners
2003-01-09 23:57 ` Chad R. Meiners
2003-01-16 11:36   ` Preben Randhol
2003-01-16 15:00     ` Chad R. Meiners
2003-01-16 18:15       ` Preben Randhol
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