From: "Mr. Man-wai Chang" <toylet.toylet@gmail.com>
Subject: Re: Simulating the rolling of dices to produce truly random numbers?
Date: Thu, 11 Jan 2018 01:00:42 +0800
Date: 2018-01-11T01:00:42+08:00 [thread overview]
Message-ID: <p35grq$qin$3@toylet.eternal-september.org> (raw)
In-Reply-To: <tdhc5dd8r79k27r4u1mh74namu3qgkdjc9@4ax.com>
On 11/1/2018 00:59, Robert Wessel wrote:
>
> Again, if you do it deterministically, you've not created true
> randomness. If you have a way of doing non-deterministically, which
> means you have a non-deterministic input to your system, just start
> from there, and don't go through the silly exercise of simulating the
> physical motion of dice.
>
> IOW, you can't create real random dice rolls unless you have an actual
> source of true randomness to input to your dice simulation algorithm.
So there is mechanics that could never be modeled using mathematics and
computers?
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next prev parent reply other threads:[~2018-01-10 17:00 UTC|newest]
Thread overview: 25+ messages / expand[flat|nested] mbox.gz Atom feed top
2018-01-10 15:50 Simulating the rolling of dices to produce truly random numbers? Mr. Man-wai Chang
2018-01-10 16:52 ` Robert Wessel
2018-01-10 16:55 ` Mr. Man-wai Chang
2018-01-10 16:59 ` Robert Wessel
2018-01-10 17:00 ` Mr. Man-wai Chang [this message]
2018-01-10 17:16 ` Robert Wessel
2018-01-10 16:55 ` Robert Wessel
2018-01-10 16:58 ` Mr. Man-wai Chang
2018-01-10 21:07 ` David Brown
2018-01-10 17:20 ` Joe Pfeiffer
2018-01-10 17:22 ` Mr. Man-wai Chang
2018-01-10 17:32 ` Robert Wessel
2018-01-10 18:15 ` Richard Heathfield
2018-01-10 19:09 ` Robert Wessel
2018-01-10 17:38 ` Joe Pfeiffer
2018-01-10 17:48 ` Mr. Man-wai Chang
2018-01-10 18:43 ` Joe Pfeiffer
2018-01-10 18:20 ` Scott Lurndal
2018-01-10 18:23 ` Lew Pitcher
2018-01-10 20:29 ` Chris M. Thomasson
2018-01-10 22:54 ` Mace Ayres
2018-01-11 1:31 ` Dennis Lee Bieber
2018-01-11 12:45 ` AdaMagica
2018-01-11 14:40 ` Dennis Lee Bieber
2018-01-12 2:32 ` Mace Ayres
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