From: Jeffrey Carter <spam@spam.com>
Subject: Re: Ada, games and frame rate calculation
Date: Sat, 19 Feb 2005 22:19:00 GMT
Date: 2005-02-19T22:19:00+00:00 [thread overview]
Message-ID: <oXORd.1141$873.246@newsread3.news.pas.earthlink.net> (raw)
In-Reply-To: <WNSdncDx34uNEYvfRVn-3A@comcast.com>
tmoran@acm.org wrote:
> I still don't understand. If the base clock sends
> - - - - - - - - - - - - - - - - - and a divided by 3 clock then sends
> --- --- --- --- --- --- (where "---" is actually a solid line)
> the only opportunity I see for noise is when the slower clock's transition
> slightly lags the other. But that lag is less than one tick of the fast
> clock, and thus could only be noticed if you had a measuring instrument
> with a resolution faster than the base clock - which is supposed to be
> the fastest clock in the system.
I can't claim to really understand, either. I'm just repeating what I've
read. See
http://comscire.com/Products/PCQNG20/
I would think an open-source implementation of this concept would be
desirable.
--
Jeff Carter
"Sir Lancelot saves Sir Gallahad from almost certain temptation."
Monty Python & the Holy Grail
69
next prev parent reply other threads:[~2005-02-19 22:19 UTC|newest]
Thread overview: 18+ messages / expand[flat|nested] mbox.gz Atom feed top
2005-02-16 21:32 Ada, games and frame rate calculation Luke A. Guest
2005-02-16 22:16 ` Stephen Leake
2005-02-16 23:03 ` Luke A. Guest
2005-02-17 0:55 ` Stephen Leake
2005-02-17 2:33 ` tmoran
2005-02-17 8:39 ` Dmitry A. Kazakov
2005-02-17 23:23 ` Randy Brukardt
2005-02-19 14:48 ` Simon Wright
2005-02-17 0:06 ` Jeffrey Carter
2005-02-17 2:33 ` tmoran
2005-02-17 22:08 ` Simon Wright
2005-02-18 0:06 ` Jeffrey Carter
2005-02-18 5:30 ` tmoran
2005-02-19 0:03 ` Jeffrey Carter
2005-02-19 0:45 ` tmoran
2005-02-19 22:19 ` Jeffrey Carter [this message]
2005-02-18 9:04 ` Adrien Plisson
2005-02-18 9:19 ` Vinzent 'Gadget' Hoefler
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