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From: "Robert C. Leif" <rleif@rleif.com>
Subject: RE: Java falling short of mobile promise?
Date: Tue, 3 Sep 2002 22:52:22 -0700
Date: 2002-09-03T22:52:22-07:00	[thread overview]
Message-ID: <mailman.1031118781.8983.comp.lang.ada@ada.eu.org> (raw)
In-Reply-To: <3D74FBBC.775FE24B@san.rr.com>

That is why, one should use vector graphics. The XML SVG is a good place
to start.
Bob Leif

-----Original Message-----
From: comp.lang.ada-admin@ada.eu.org
[mailto:comp.lang.ada-admin@ada.eu.org] On Behalf Of Darren New
Sent: Tuesday, September 03, 2002 11:12 AM
To: comp.lang.ada@ada.eu.org
Subject: Re: Java falling short of mobile promise?

Wes Groleau wrote:
> 
> Surprise, surprise!
> 
> http://zdnet.com.com/2100-1104-956298.html

Java is actually better than Ada for this situation, methinks. The
problem
is not programming, but economics. The Java standards for phone games
let
you find out all the capabilities of the phone. It's just hard to design
games (in any language) that look good both in B&W text and in 24-bit
color
bitmaps. Ada wouldn't change that fact.

-- 
Darren New 
San Diego, CA, USA (PST). Cryptokeys on demand.
   ** http://images.fbrtech.com/dnew/ **

Try our EbolaBurgers...
      So tender they melt in your mouth.




  parent reply	other threads:[~2002-09-04  5:52 UTC|newest]

Thread overview: 7+ messages / expand[flat|nested]  mbox.gz  Atom feed  top
2002-09-03 17:54 Java falling short of mobile promise? Wes Groleau
2002-09-03 18:11 ` Darren New
2002-09-03 19:35   ` Larry Kilgallen
2002-09-03 20:41     ` Darren New
2002-09-04  5:52   ` Robert C. Leif [this message]
2002-09-04  7:24     ` Florian Weimer
2002-09-04 17:30     ` Darren New
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