From: BrianG <briang000@gmail.com>
Subject: Re: OpenGL in Ada
Date: Sat, 10 Jul 2010 00:00:49 -0400
Date: 2010-07-10T00:00:49-04:00 [thread overview]
Message-ID: <i18r3m$k8e$1@news.eternal-september.org> (raw)
In-Reply-To: <a3c3a21e-136c-427e-8bea-d532ffd86c55@r27g2000yqb.googlegroups.com>
Shark8 wrote:
> On Jul 9, 9:11 am, Gene <gene.ress...@gmail.com> wrote:
>> On Jul 7, 10:42 pm, Shark8 <onewingedsh...@gmail.com> wrote:
>>> Hello everyone,
>>> I posted about wanting to write an OS in Ada a while ago and, as part
>>> of that effort I've taken to translating the OpenGL API. No, I don't
>>> mean JUST running the headers through ato-Ada converter but actually
>>> translating the API into a more Ada-natural form.
>>> As an example, here is the glColor-'family' of functions:
...
>>> which was rewritten as:
>>> -- Color Formats
>>> Procedure Color ( red, green, blue : in Byte );
>>> Procedure Color ( v : RGB_Byte_Vector );
>>> Procedure Color ( red, green, blue : in double );
>>> Procedure Color ( v : RGB_Double_Vector );
>>> Procedure Color ( red, green, blue : in float );
>>> Procedure Color ( V : RGB_Float_Vector );
>>> Procedure Color ( red, green, blue : int );
One problem you'll have is if a user wants to make a call with all
literals, i.e. Color(1, 2, 3) or Color(1.0, 2.0, 3.0), the compiler
won't know which version to use. The best solution I've found (besides
making users specify a type) is to have a second name which is defined
for int and float only (or whatever the default is), but I've come up
with no good format for the second name: Color_Literal, Color_L,
Color1, ...?
(I've tried starting a similar effort, but never got very far. I was
using the OpenGL "red book" as a basis; I find it interesting that the
OpenGL definition recognizes that "some languages like Ada and C++"
could implement names this way, but every Ada library I've seen follows
the C naming scheme.)
next prev parent reply other threads:[~2010-07-10 4:00 UTC|newest]
Thread overview: 45+ messages / expand[flat|nested] mbox.gz Atom feed top
2010-07-08 2:42 OpenGL in Ada Shark8
2010-07-08 14:15 ` John B. Matthews
2010-07-09 2:18 ` anon
2010-07-12 16:51 ` Warren
2010-07-13 12:26 ` Ludovic Brenta
2010-07-13 13:13 ` Warren
2010-07-09 11:43 ` Gautier write-only
2010-07-09 15:11 ` Gene
2010-07-09 17:38 ` Shark8
2010-07-09 20:54 ` Gene
2010-07-12 17:04 ` Warren
2010-07-10 4:00 ` BrianG [this message]
2010-07-10 11:47 ` Gautier write-only
2010-07-11 2:45 ` BrianG
2010-07-11 4:10 ` Gautier write-only
2010-07-11 5:30 ` tmoran
2010-07-11 20:46 ` anon
2010-07-12 14:17 ` Shark8
2010-07-13 0:45 ` BrianG
2010-07-13 17:50 ` anon
2010-07-13 18:37 ` Shark8
2015-01-15 7:11 ` OpenGL in Ada #2 JillRivas
2015-01-30 14:45 ` OpenGL in Ada Lucretia
2015-01-30 18:41 ` David Botton
-- strict thread matches above, loose matches on Subject: below --
2010-10-05 21:23 Yves Bailly
2010-10-06 3:45 ` anon
2010-10-06 5:10 ` Yves Bailly
2010-10-06 9:51 ` Alex R. Mosteo
2010-10-06 10:38 ` Yves Bailly
2010-10-06 10:59 ` Ludovic Brenta
2010-10-06 16:07 ` Pascal Obry
2010-10-06 17:32 ` Yves Bailly
2010-10-06 8:38 ` Gautier write-only
2010-10-07 1:52 ` BrianG
2010-10-07 22:06 ` Yves Bailly
2010-10-08 17:11 ` Shark8
2010-10-08 15:02 ` Lucretia
2010-10-08 20:42 ` Yves Bailly
2010-10-10 19:49 ` Vadim Godunko
2009-10-28 17:12 Opengl " Pablo
2009-10-28 18:01 ` Pascal Obry
2009-10-28 19:04 ` John B. Matthews
2009-10-29 6:11 ` Gautier write-only
2000-04-27 0:00 OpenGl in ADA Anderson
2000-04-27 0:00 ` Pascal Obry
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