From: tmoran@acm.org
Subject: Re: Claw & Bitmaps
Date: Sat, 24 Feb 2001 07:37:48 GMT
Date: 2001-02-24T07:37:48+00:00 [thread overview]
Message-ID: <gxJl6.22226$5M5.1580415@news1.frmt1.sfba.home.com> (raw)
In-Reply-To: 976mph$l2m$1@bw107zhb.bluewin.ch
>there's always this parameter On_Canvas of type Root_Canvas_Type'Class,
You don't just draw things in Windows. You have to wait to be asked.
Create a window type, overiding When_Draw, then open a window of that
type. Your When_Draw routine will be called whenever the window needs
to be drawn. Notice the Basic_Canvas_Type'class parameter. That's what
you pass, along with your bitmap, to Copy_To_Canvas to actually make the
bitmap show up on the CRT. Similarly for Set_Pixel. Think of the
window as glass, and the canvas as the actual surface behind the glass
that has the picture.
next prev parent reply other threads:[~2001-02-24 7:37 UTC|newest]
Thread overview: 4+ messages / expand[flat|nested] mbox.gz Atom feed top
2001-02-23 22:02 Claw & Bitmaps Cornel Arnet
2001-02-24 7:37 ` tmoran [this message]
2001-02-24 14:51 ` tmoran
2001-02-26 20:00 ` Randy Brukardt
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