* Re: Use of Annex E in a game server (Linux/GNAT)
@ 2005-01-13 17:51 Nick Roberts
0 siblings, 0 replies; 2+ messages in thread
From: Nick Roberts @ 2005-01-13 17:51 UTC (permalink / raw)
"Luke A. Guest" <laguest@n_o_p_o_r_k_a_n_d_h_a_m.abyss2.demon.co.uk> wrote:
> I've been talking to a friend who has written an online game and said he
> needs a server, I offered to help out.
>
> So, I've been thinking about it and not only would Ada be a great choice
> for a normal server, I was thinking about the distributed annex, and using
> that to balance the load over to more servers as they get added/needed.
>
> Can anyone advise on whether this is a good thing to do? What to avoid (if
> anything), tip, tricks, etc?
I can't give much personal advice, but there is an Ada MUD project:
http://members.aol.com/drveg/mud/sam.html
Maybe something there could be handy.
I guess you would have a tagged (abstract limited) type to represent a
server, and then use remote access types to direct calls to servers. Could
be cool.
--
Nick Roberts
^ permalink raw reply [flat|nested] 2+ messages in thread
* Use of Annex E in a game server (Linux/GNAT)
@ 2005-01-08 9:26 Luke A. Guest
0 siblings, 0 replies; 2+ messages in thread
From: Luke A. Guest @ 2005-01-08 9:26 UTC (permalink / raw)
Hi,
I've been talking to a friend who has written an online game and said he
needs a server, I offered to help out.
So, I've been thinking about it and not only would Ada be a great choice
for a normal server, I was thinking about the distributed annex, and using
that to balance the load over to more servers as they get added/needed.
Can anyone advise on whether this is a good thing to do? What to avoid (if
anything), tip, tricks, etc?
Thanks,
Luke.
^ permalink raw reply [flat|nested] 2+ messages in thread
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