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From: Nick Roberts <nick.roberts@acm.org>
Subject: Re: Use of Annex E in a game server (Linux/GNAT)
Date: Thu, 13 Jan 2005 17:51:59 +0000
Date: 2005-01-13T17:51:59+00:00	[thread overview]
Message-ID: <gemini.ia9oam000gukd0250.nick.roberts@acm.org> (raw)

"Luke A. Guest" <laguest@n_o_p_o_r_k_a_n_d_h_a_m.abyss2.demon.co.uk> wrote:

> I've been talking to a friend who has written an online game and said he
> needs a server, I offered to help out.
> 
> So, I've been thinking about it and not only would Ada be a great choice
> for a normal server, I was thinking about the distributed annex, and using
> that to balance the load over to more servers as they get added/needed.
> 
> Can anyone advise on whether this is a good thing to do? What to avoid (if
> anything), tip, tricks, etc?

I can't give much personal advice, but there is an Ada MUD project:

   http://members.aol.com/drveg/mud/sam.html

Maybe something there could be handy.

I guess you would have a tagged (abstract limited) type to represent a
server, and then use remote access types to direct calls to servers. Could
be cool.

-- 
Nick Roberts



             reply	other threads:[~2005-01-13 17:51 UTC|newest]

Thread overview: 2+ messages / expand[flat|nested]  mbox.gz  Atom feed  top
2005-01-13 17:51 Nick Roberts [this message]
  -- strict thread matches above, loose matches on Subject: below --
2005-01-08  9:26 Use of Annex E in a game server (Linux/GNAT) Luke A. Guest
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