From: "I. Levashew" <octagram@bluebottle.com>
Subject: Re: The future of Ada is at risk
Date: Mon, 31 Dec 2007 18:33:33 +0600
Date: 2007-12-31T18:33:33+06:00 [thread overview]
Message-ID: <flan95$lli$1@registered.motzarella.org> (raw)
In-Reply-To: <13ng45ujdi1q267@corp.supernews.com>
Phaedrus wrote:
> And imagine trying to sell associated expertise for a game! A new
> game company might be in a bad position with the current Ada situation,
> having to choose to make their game GPL (no profits)
There's no any big problem here. Games like Duke Nukem, Quake have their
source available. It's already happened. But arts, sounds and levelsets
by no any mean must be free for use and distribution. It is the most
hard work in game creation. So the vendor still has the control.
I even think GPL game is benefittable. Game players tend to modify their
game. I saw script compiler for GTA and many mods maid with it. I myself
slightly tweaked Duke Nukem 3D's .con scripts. Just for fun. Releasing
game as GPL will allow even more tricks than ever.
Releasing a game as GPL also means that somebody can make another
levelsets and graphics and sell them instead of yours. Or not to sell.
There are both free and not so free Total Conversions. OpenQuartz for
Quake, FreeDoom for Doom are examples of creating free content. Why not?
It's not easy to replace everything. It anyway popularizes the
original game.
From another point of view one could make GPL game code better. Port it
to another platform, enable anaglyph, make rendering work on a cluster, etc.
Personally I would like vendors to release GPL games even without
AdaCore's restrictions.
The hardest part is proprietary physical engines which could not be
released under GPL. As soon as game does not include such engines
there's nothing to worry about.
next prev parent reply other threads:[~2007-12-31 12:33 UTC|newest]
Thread overview: 126+ messages / expand[flat|nested] mbox.gz Atom feed top
2007-12-29 3:06 The future of Ada is at risk Rico Secada
2007-12-29 10:19 ` Pascal Obry
2007-12-29 19:24 ` Jerry van Dijk
2007-12-29 11:14 ` Dmitry A. Kazakov
2007-12-29 11:21 ` Georg Bauhaus
2007-12-30 12:30 ` Florian Weimer
2007-12-30 19:42 ` okellogg
2007-12-30 20:22 ` Florian Weimer
2007-12-31 0:21 ` Samuel Tardieu
2007-12-30 23:30 ` Simon Wright
2007-12-31 8:12 ` I. Levashew
2007-12-31 8:43 ` Florian Weimer
2007-12-31 10:16 ` Rico Secada
2007-12-31 10:31 ` Florian Weimer
2007-12-31 15:20 ` Georg Bauhaus
2007-12-31 21:35 ` Paul
2008-01-01 12:41 ` Florian Weimer
2007-12-29 16:19 ` I. Levashew
2007-12-29 16:24 ` anon
2007-12-29 19:16 ` Rico Secada
2007-12-30 0:38 ` The future of C# " Georg Bauhaus
2008-01-07 8:01 ` The future of Ada " Nasser Abbasi
2008-01-07 11:09 ` Robert A Duff
2008-01-07 11:54 ` Nasser Abbasi
2007-12-30 8:04 ` Phaedrus
2007-12-30 8:56 ` Pascal Obry
2007-12-30 21:42 ` Phaedrus
2007-12-30 23:08 ` Brian May
2007-12-30 23:32 ` Phaedrus
2007-12-31 12:33 ` I. Levashew [this message]
2008-01-02 10:46 ` Colin Paul Gloster
2007-12-30 11:08 ` Georg Bauhaus
2007-12-30 22:23 ` Phaedrus
2007-12-30 21:30 ` adaworks
2007-12-30 23:33 ` Phaedrus
2007-12-31 0:33 ` Samuel Tardieu
2008-01-01 14:14 ` Gautier
2008-01-01 14:46 ` Dmitry A. Kazakov
2008-01-04 8:45 ` Agyaras
2008-01-04 9:36 ` Pascal Obry
2008-01-04 13:13 ` Georg Bauhaus
2008-01-06 9:34 ` Agyaras
2008-01-06 10:26 ` Dmitry A. Kazakov
2008-01-06 12:03 ` Georg Bauhaus
2008-01-06 13:03 ` Frank J. Lhota
2008-01-07 3:46 ` Brian May
2008-01-08 2:22 ` Randy Brukardt
2008-01-04 23:17 ` Brian May
2008-01-05 10:22 ` Ludovic Brenta
2008-01-05 15:16 ` Robert A Duff
2008-01-05 15:36 ` Dmitry A. Kazakov
2008-01-05 15:46 ` Robert A Duff
2008-01-05 16:39 ` Georg Bauhaus
2008-01-05 17:14 ` Dmitry A. Kazakov
2008-01-06 22:08 ` Robert A Duff
2008-01-09 8:19 ` ahab
2008-01-05 10:21 ` Michael Bode
2008-01-05 10:30 ` Ludovic Brenta
2008-01-05 10:55 ` Michael Bode
2008-01-05 13:09 ` Ludovic Brenta
2008-01-05 13:32 ` Michael Bode
2008-01-05 20:36 ` Jeffrey R. Carter
2008-01-05 22:50 ` Michael Bode
2008-01-05 23:42 ` Jeffrey R. Carter
2008-01-05 11:11 ` Georg Bauhaus
2008-01-05 11:40 ` Dmitry A. Kazakov
2008-01-05 13:29 ` Georg Bauhaus
2008-01-05 14:35 ` Dmitry A. Kazakov
2008-01-05 17:42 ` Georg Bauhaus
2008-01-05 18:40 ` Dmitry A. Kazakov
2008-01-05 23:47 ` Brian May
2008-01-06 7:03 ` Vadim Godunko
2008-01-06 8:42 ` Dmitry A. Kazakov
2008-01-06 12:05 ` Georg Bauhaus
2008-01-06 12:23 ` Dmitry A. Kazakov
2008-01-06 20:13 ` Georg Bauhaus
2008-01-06 20:50 ` Dmitry A. Kazakov
2008-01-06 22:12 ` Georg Bauhaus
2008-01-07 0:11 ` Brian May
2008-01-07 5:23 ` Per Sandberg
2008-01-08 0:04 ` Brian May
2008-01-08 6:53 ` Simon Wright
2008-01-08 14:35 ` Vadim Godunko
2008-01-08 20:24 ` Graham
2008-01-08 20:44 ` Pascal Obry
2008-01-06 9:23 ` Pascal Obry
2008-01-07 0:05 ` Brian May
2008-01-05 20:34 ` Jeffrey R. Carter
2008-01-05 20:52 ` Michael Bode
2008-01-05 21:40 ` Georg Bauhaus
2008-01-05 23:45 ` Jeffrey R. Carter
2008-01-06 11:16 ` Michael Bode
2008-01-06 19:20 ` Jeffrey R. Carter
2008-01-06 20:27 ` Michael Bode
2008-01-07 10:23 ` Stephen Leake
2008-01-07 17:54 ` Michael Bode
2008-01-11 7:21 ` Phaedrus
2008-01-11 8:49 ` Maciej Sobczak
2008-01-11 13:10 ` Peter C. Chapin
2008-01-11 15:41 ` Hyman Rosen
2008-01-12 14:31 ` Surfer
2008-01-12 20:54 ` Gautier
2008-01-11 19:58 ` Tero Koskinen
2008-01-11 21:41 ` Georg Bauhaus
2008-01-11 13:02 ` framefritti
2008-01-11 15:29 ` Peter C. Chapin
2008-01-11 17:24 ` Gary Scott
2008-01-11 18:20 ` Jeffrey R. Carter
2008-01-11 18:51 ` Gary Scott
2008-01-12 0:21 ` Jeffrey R. Carter
2008-01-12 8:15 ` Pascal Obry
2008-01-12 10:11 ` Brian May
2008-01-12 10:24 ` Pascal Obry
2008-01-12 17:43 ` Gary Scott
2008-01-12 18:14 ` Pascal Obry
2008-01-12 22:24 ` Georg Bauhaus
2008-01-13 3:54 ` Ray Blaak
2008-01-13 14:05 ` (see below)
2008-01-14 1:46 ` Ray Blaak
2008-01-14 1:49 ` Ray Blaak
2008-01-23 2:52 ` adaworks
2008-01-12 10:47 ` Dmitry A. Kazakov
2008-01-11 22:32 ` Robert A Duff
2008-01-12 4:06 ` Phaedrus
2008-01-12 15:29 ` Georg Bauhaus
2008-01-12 20:55 ` jtg
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