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* Ada Jobs: Gaming Industry
@ 1996-10-06  0:00 Kenneth Mays
  1996-10-07  0:00 ` Robert Dewar
  0 siblings, 1 reply; 3+ messages in thread
From: Kenneth Mays @ 1996-10-06  0:00 UTC (permalink / raw)



Greetings,

I posted a message abouthe gaming industry about a month agon and the 
skills they are looking for. The Nintendo 64 seems to be a hot topic, 
as well as Verite/Voodoo Graphics people. Not so much the chipset, 
but the 3D graphics background.

I found out that a particular training company uses the Macintosh to 
train for 3D work. You can use an Amiga, Macintosh, PC, or SGI 
workstation (the best in my opinion) for getting experience with 
tools and development techniques.

As far as the Ada coding, it really depends on you. I should inform 
you that there are a lot of SDKs from companies like SGI/MIPS that 
handle a lot of coding when it comes to games. Most of that code was 
written in C/C++/Assembler. Although I like Ada95, why reinvent the 
wheel? Most games are written in C/C++ and ideas are borrowed from 
that programming language (if not the Pascal used in ColecoVision or 
AmosBasic/AREXX in Amiga systems). I can't see why you wouldn't want 
to use Ada95 over C++ when writing games for any platform. Its a good 
programming language and easier to maintain. Its up to the Software 
Engineer really.

There are many jobs for Ada people, mostly in government type jobs. 
I've seen many companies looking for people to write in Assembler 
(which chip!??) or C/C++, and a few going the Ada path. 

If you want to write games using Ada95, no problem. If you want to 
get a job writing games - stick with C/C++ and Assembly language.

Ken Mays, MIS/Software Engineer
kmays@msn.com
"I research, therefore I am."




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1996-10-06  0:00 Ada Jobs: Gaming Industry Kenneth Mays
1996-10-07  0:00 ` Robert Dewar
1996-10-09  0:00   ` Gregory Aharonian

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