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From: Gene <gene.ressler@gmail.com>
Subject: Re: Ada-OpenGL bindings?
Date: Fri, 7 Mar 2008 21:29:50 -0800 (PST)
Date: 2008-03-07T21:29:50-08:00	[thread overview]
Message-ID: <d6446d60-259e-47a9-880b-6738fac682c0@z17g2000hsg.googlegroups.com> (raw)
In-Reply-To: 204ba362-79c7-4936-ac7a-9102002e68c9@m36g2000hse.googlegroups.com

On Mar 6, 8:24 pm, Gene <gene.ress...@gmail.com> wrote:
> On Mar 6, 5:28 pm, Pascal Obry <pas...@obry.net> wrote:
>
> > A Moore a écrit :
>
> > > I have unsuccessfully searched for these, and found not a single working
> > > one. Can you help?
>
> > On which platform?
>
> > Pascal.
>
> For Windows there is a thine OpenGL and GLUT binding that works as-is
> with GNAT 3.15p athttp://www.eecs.usma.edu/research/ .  We've been
> using it for student projects for a long time.  This year a colleague
> got it working with the GAP 2007 distribution (which I believe is the
> same as GPL 2007).  If there is interest, I will post it.
>
> Gene

I should have mentioned that the binding I mentioned is merely an
update of Mark Kilgard's old one.

The down side is that it's _very_ thin.  Probably too thin.  Looks
like it was done mostly with some tool.

On the other hand, I re-implemented the Asteroids game that was
included with Mark's distribution and made it nearly complete.  It
makes a nice introduction to the callback architecture of OpenGL for
folks seeing this kind of thing for the first time.  Lots of fun, too.



  parent reply	other threads:[~2008-03-08  5:29 UTC|newest]

Thread overview: 8+ messages / expand[flat|nested]  mbox.gz  Atom feed  top
2008-03-06 21:51 Ada-OpenGL bindings? A Moore
2008-03-06 22:28 ` Pascal Obry
2008-03-07  1:24   ` Gene
2008-03-07  7:41     ` Pascal Obry
2008-03-08  5:29     ` Gene [this message]
2008-03-07  7:18 ` anon
2008-03-07  9:56 ` gautier_niouzes
2008-03-08  0:48 ` Lucretia
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