From: Robert Wessel <robertwessel2@yahoo.com>
Subject: Re: Simulating the rolling of dices to produce truly random numbers?
Date: Wed, 10 Jan 2018 10:55:54 -0600
Date: 2018-01-10T10:55:54-06:00 [thread overview]
Message-ID: <c9hc5dhk1hfm5bvkjbcak2fl42uvtca9nq@4ax.com> (raw)
In-Reply-To: h1hc5dhsn0poohj21es31b49q0ha0ih4dn@4ax.com
On Wed, 10 Jan 2018 10:52:24 -0600, Robert Wessel
<robertwessel2@yahoo.com> wrote:
>On Wed, 10 Jan 2018 23:50:19 +0800, "Mr. Man-wai Chang"
><toylet.toylet@gmail.com> wrote:
>
>>
>>Is it possible? Any existing algorithms or published papers?
>
>
>If it's done in a deterministic fashion, then no, it won't be any more
>"truly" random than any other PRNG.
>
>If you have a source of non-deterministic input, there are certainly
>better ways to turn that into proper true random output ("whitening").
Or you could use real dice:
http://gamesbyemail.com/news/diceomatic
One of my favorite pieces of over-engineering. Be sure to watch the
video.
next prev parent reply other threads:[~2018-01-10 16:55 UTC|newest]
Thread overview: 25+ messages / expand[flat|nested] mbox.gz Atom feed top
2018-01-10 15:50 Simulating the rolling of dices to produce truly random numbers? Mr. Man-wai Chang
2018-01-10 16:52 ` Robert Wessel
2018-01-10 16:55 ` Mr. Man-wai Chang
2018-01-10 16:59 ` Robert Wessel
2018-01-10 17:00 ` Mr. Man-wai Chang
2018-01-10 17:16 ` Robert Wessel
2018-01-10 16:55 ` Robert Wessel [this message]
2018-01-10 16:58 ` Mr. Man-wai Chang
2018-01-10 21:07 ` David Brown
2018-01-10 17:20 ` Joe Pfeiffer
2018-01-10 17:22 ` Mr. Man-wai Chang
2018-01-10 17:32 ` Robert Wessel
2018-01-10 18:15 ` Richard Heathfield
2018-01-10 19:09 ` Robert Wessel
2018-01-10 17:38 ` Joe Pfeiffer
2018-01-10 17:48 ` Mr. Man-wai Chang
2018-01-10 18:43 ` Joe Pfeiffer
2018-01-10 18:20 ` Scott Lurndal
2018-01-10 18:23 ` Lew Pitcher
2018-01-10 20:29 ` Chris M. Thomasson
2018-01-10 22:54 ` Mace Ayres
2018-01-11 1:31 ` Dennis Lee Bieber
2018-01-11 12:45 ` AdaMagica
2018-01-11 14:40 ` Dennis Lee Bieber
2018-01-12 2:32 ` Mace Ayres
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