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From: Shark8 <onewingedshark@gmail.com>
Subject: Re: OpenGL in Ada
Date: Fri, 9 Jul 2010 10:38:56 -0700 (PDT)
Date: 2010-07-09T10:38:56-07:00	[thread overview]
Message-ID: <a3c3a21e-136c-427e-8bea-d532ffd86c55@r27g2000yqb.googlegroups.com> (raw)
In-Reply-To: a14f3b56-5889-42e8-b7b6-e2f5781543a5@5g2000yqz.googlegroups.com

On Jul 9, 9:11 am, Gene <gene.ress...@gmail.com> wrote:
> On Jul 7, 10:42 pm, Shark8 <onewingedsh...@gmail.com> wrote:
>
>
>
> > Hello everyone,
> > I posted about wanting to write an OS in Ada a while ago and, as part
> > of that effort I've taken to translating the OpenGL API. No, I don't
> > mean JUST running the headers through ato-Ada converter but actually
> > translating the API into a more Ada-natural form.
>
> > As an example, here is the glColor-'family' of functions:
> >     * WINGDIAPI void APIENTRY glColor3b (GLbyte red, GLbyte green,
> > GLbyte blue);
> >     * WINGDIAPI void APIENTRY glColor3bv (const GLbyte *v);
> >     * WINGDIAPI void APIENTRY glColor3d (GLdouble red, GLdouble green,
> > GLdouble blue);
> >     * WINGDIAPI void APIENTRY glColor3dv (const GLdouble *v);
> >     * WINGDIAPI void APIENTRY glColor3f (GLfloat red, GLfloat green,
> > GLfloat blue);
> >     * WINGDIAPI void APIENTRY glColor3fv (const GLfloat *v);
> >     * WINGDIAPI void APIENTRY glColor3i (GLint red, GLint green, GLint
> > blue);
> >     * WINGDIAPI void APIENTRY glColor3iv (const GLint *v);
> >     * WINGDIAPI void APIENTRY glColor3s (GLshort red, GLshort green,
> > GLshort blue);
> >     * WINGDIAPI void APIENTRY glColor3sv (const GLshort *v);
> >     * WINGDIAPI void APIENTRY glColor3ub (GLubyte red, GLubyte green,
> > GLubyte blue);
> >     * WINGDIAPI void APIENTRY glColor3ubv (const GLubyte *v);
> >     * WINGDIAPI void APIENTRY glColor3ui (GLuint red, GLuint green,
> > GLuint blue);
> >     * WINGDIAPI void APIENTRY glColor3uiv (const GLuint *v);
> >     * WINGDIAPI void APIENTRY glColor3us (GLushort red, GLushort
> > green, GLushort blue);
> >     * WINGDIAPI void APIENTRY glColor3usv (const GLushort *v);
> >     * WINGDIAPI void APIENTRY glColor4b (GLbyte red, GLbyte green,
> > GLbyte blue, GLbyte alpha);
> >     * WINGDIAPI void APIENTRY glColor4bv (const GLbyte *v);
> >     * WINGDIAPI void APIENTRY glColor4d (GLdouble red, GLdouble green,
> > GLdouble blue, GLdouble alpha);
> >     * WINGDIAPI void APIENTRY glColor4dv (const GLdouble *v);
> >     * WINGDIAPI void APIENTRY glColor4f (GLfloat red, GLfloat green,
> > GLfloat blue, GLfloat alpha);
> >     * WINGDIAPI void APIENTRY glColor4fv (const GLfloat *v);
> >     * WINGDIAPI void APIENTRY glColor4i (GLint red, GLint green, GLint
> > blue, GLint alpha);
> >     * WINGDIAPI void APIENTRY glColor4iv (const GLint *v);
> >     * WINGDIAPI void APIENTRY glColor4s (GLshort red, GLshort green,
> > GLshort blue, GLshort alpha);
> >     * WINGDIAPI void APIENTRY glColor4sv (const GLshort *v);
> >     * WINGDIAPI void APIENTRY glColor4ub (GLubyte red, GLubyte green,
> > GLubyte blue, GLubyte alpha);
> >     * WINGDIAPI void APIENTRY glColor4ubv (const GLubyte *v);
> >     * WINGDIAPI void APIENTRY glColor4ui (GLuint red, GLuint green,
> > GLuint blue, GLuint alpha);
> >     * WINGDIAPI void APIENTRY glColor4uiv (const GLuint *v);
> >     * WINGDIAPI void APIENTRY glColor4us (GLushort red, GLushort
> > green, GLushort blue, GLushort alpha);
> >     * WINGDIAPI void APIENTRY glColor4usv (const GLushort *v);
>
> > which was rewritten as:
> >  -- Color Formats
> >  Procedure Color    ( red, green, blue : in Byte );
> >  Procedure Color    ( v : RGB_Byte_Vector );
> >  Procedure Color    ( red, green, blue : in double );
> >  Procedure Color    ( v : RGB_Double_Vector );
> >  Procedure Color    ( red, green, blue : in float );
> >  Procedure Color    ( V : RGB_Float_Vector );
> >  Procedure Color    ( red, green, blue : int );
> >  Procedure Color    ( V : RGB_Integer_Vector );
> >  Procedure Color    ( red, green, blue : Short );
> >  Procedure Color    ( V : RGB_Short_Vector );
> >  Procedure Color    ( red, green, blue : Unsigned_Byte );
> >  Procedure Color    ( v : RGB_Unsigned_Byte_Vector );
> >  Procedure Color    ( red, green, blue : in Unsigned_Integer );
> >  Procedure Color    ( v : RGB_Unsigned_Integer_Vector );
> >  Procedure Color    ( red, green, blue : in Unsigned_Short );
> >  Procedure Color    ( v : RGB_Unsigned_Short_Vector );
> >  Procedure Color    ( red, green, blue, alpha : in byte );
> >  Procedure Color    ( v: RGBA_Byte_Vector );
> >  Procedure Color    ( red, green, blue, alpha : in double );
> >  Procedure Color    ( v : RGBA_Double_Vector );
> >  Procedure Color    ( red, green, blue, alpha : in float );
> >  Procedure Color    ( v: RGBA_Float_Vector );
> >  Procedure Color    ( red, green, blue, alpha : in int );
> >  Procedure Color    ( v: RGBA_Integer_Vector );
> >  Procedure Color    ( red, green, blue, alpha : in short );
> >  Procedure Color    ( v: RGBA_Short_Vector );
> >  Procedure Color    ( red, green, blue, alpha : in Unsigned_Byte );
> >  Procedure Color    ( v: RGBA_Unsigned_Byte_Vector );
> >  Procedure Color    ( red, green, blue, alpha : in Unsigned_Integer );
> >  Procedure Color    ( v: RGBA_Unsigned_Integer_Vector );
> >  Procedure Color    ( red, green, blue, alpha : in Unsigned_Short );
> >  Procedure Color    ( v: RGBA_Unsigned_Short_Vector );
>
> > where X_Y_Vector is an array of elements of type Y and indexed on type
> > X.
>
> > Another thing that I've done is, to the best of my ability, used Ada's
> > strong typing to make passing invalid parameters less of a problem;
> > for example:
> >    Type Begin_Mode_Type is
> >      (  POINTS, LINES, LINE_LOOP, LINE_STRIP, TRIANGLES,
> > TRIANGLE_STRIP,
> >         TRIANGLE_FAN, QUADS, QUAD_STRIP, POLYGON
> >      );
>
> >     For Begin_Mode_Type use
> >      (  POINTS          => GL_POINTS,
> >         LINES           => GL_LINES,
> >         LINE_LOOP       => GL_LINE_LOOP,
> >         LINE_STRIP      => GL_LINE_STRIP,
> >         TRIANGLES       => GL_TRIANGLES,
> >         TRIANGLE_STRIP  => GL_TRIANGLE_STRIP,
> >         TRIANGLE_FAN    => GL_TRIANGLE_FAN,
> >         QUADS           => GL_QUADS,
> >         QUAD_STRIP      => GL_QUAD_STRIP,
> >         POLYGON         => GL_POLYGON
> >      );
>
> > is a type for the glBegin-wrapper which only allows the  passing of
> > valid "mode"-parameters. {That is, range points..polygon.}
>
> > My questions are these:
> > Would anyone, other than myself, find such a translation of interest?
> > and
> > When I finish, would anyone want to test it out?
>
> Having done this a couple of times myself, you should consider the
> approach of writing a specialized program that processes the OpenGL
> header into a binding.  OpenGL will remain a moving target as graphics
> hardware continues to evolve.  Compilers will always have their unique
> quirks.  With all this room for variation, it will probably be easier
> to maintain a translator than to revise the binding every time the
> standard changes or grows.

I see what you're saying. The problem is in the specs, the moving
target you mentioned, for example the glBegin function could be
extended to take a new enumeration, say, GL_AWESOME! This disrupts the
allowable inputs for glBegin, now we have a non-contiguous range of
GL_POINTS..GL_POLYGON & GL_AWESOME..GL_AWESOME since these are
constants instead of true enumeration-types {thank you c/c++} and the
glFUNCTIONs take a 32-bit value as the "enumeration."

Basically it's the result of a) lack of foresight, and b) lazy
programming.



  reply	other threads:[~2010-07-09 17:38 UTC|newest]

Thread overview: 45+ messages / expand[flat|nested]  mbox.gz  Atom feed  top
2010-07-08  2:42 OpenGL in Ada Shark8
2010-07-08 14:15 ` John B. Matthews
2010-07-09  2:18   ` anon
2010-07-12 16:51   ` Warren
2010-07-13 12:26     ` Ludovic Brenta
2010-07-13 13:13       ` Warren
2010-07-09 11:43 ` Gautier write-only
2010-07-09 15:11 ` Gene
2010-07-09 17:38   ` Shark8 [this message]
2010-07-09 20:54     ` Gene
2010-07-12 17:04       ` Warren
2010-07-10  4:00     ` BrianG
2010-07-10 11:47       ` Gautier write-only
2010-07-11  2:45         ` BrianG
2010-07-11  4:10           ` Gautier write-only
2010-07-11  5:30       ` tmoran
2010-07-11 20:46         ` anon
2010-07-12 14:17           ` Shark8
2010-07-13  0:45             ` BrianG
2010-07-13 17:50               ` anon
2010-07-13 18:37                 ` Shark8
2015-01-15  7:11 ` OpenGL in Ada #2 JillRivas
2015-01-30 14:45 ` OpenGL in Ada Lucretia
2015-01-30 18:41   ` David Botton
  -- strict thread matches above, loose matches on Subject: below --
2010-10-05 21:23 Yves Bailly
2010-10-06  3:45 ` anon
2010-10-06  5:10   ` Yves Bailly
2010-10-06  9:51     ` Alex R. Mosteo
2010-10-06 10:38       ` Yves Bailly
2010-10-06 10:59         ` Ludovic Brenta
2010-10-06 16:07           ` Pascal Obry
2010-10-06 17:32             ` Yves Bailly
2010-10-06  8:38 ` Gautier write-only
2010-10-07  1:52   ` BrianG
2010-10-07 22:06     ` Yves Bailly
2010-10-08 17:11     ` Shark8
2010-10-08 15:02 ` Lucretia
2010-10-08 20:42   ` Yves Bailly
2010-10-10 19:49     ` Vadim Godunko
2009-10-28 17:12 Opengl " Pablo
2009-10-28 18:01 ` Pascal Obry
2009-10-28 19:04   ` John B. Matthews
2009-10-29  6:11 ` Gautier write-only
2000-04-27  0:00 OpenGl in ADA Anderson
2000-04-27  0:00 ` Pascal Obry
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