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From: Jeffrey Carter <spam@spam.com>
Subject: Re: Ada, games and frame rate calculation
Date: Thu, 17 Feb 2005 00:06:17 GMT
Date: 2005-02-17T00:06:17+00:00	[thread overview]
Message-ID: <ZdRQd.1904$kU3.1262@newsread1.news.pas.earthlink.net> (raw)
In-Reply-To: <mailman.147.1108592182.527.comp.lang.ada@ada-france.org>

Stephen Leake wrote:

>    Frame_Time : Time_Span := To_Time_Span (0.0333); 

Only 3 sig digits? I'd do something like

Frame_Length : constant := 1.0 / 30.0; -- Maximal precision

Frame_Time : constant Time_Span := To_Time_Span (Frame_Length);

GNAT, IIRC, has an accuracy of 1 ns, so 0.0333 is going to be a lot 
different than 1.0 / 30.0.

-- 
Jeff Carter
"Hello! Smelly English K...niggets."
Monty Python & the Holy Grail
08



  parent reply	other threads:[~2005-02-17  0:06 UTC|newest]

Thread overview: 18+ messages / expand[flat|nested]  mbox.gz  Atom feed  top
2005-02-16 21:32 Ada, games and frame rate calculation Luke A. Guest
2005-02-16 22:16 ` Stephen Leake
2005-02-16 23:03   ` Luke A. Guest
2005-02-17  0:55     ` Stephen Leake
2005-02-17  2:33       ` tmoran
2005-02-17  8:39       ` Dmitry A. Kazakov
2005-02-17 23:23     ` Randy Brukardt
2005-02-19 14:48       ` Simon Wright
2005-02-17  0:06   ` Jeffrey Carter [this message]
2005-02-17  2:33     ` tmoran
2005-02-17 22:08       ` Simon Wright
2005-02-18  0:06       ` Jeffrey Carter
2005-02-18  5:30         ` tmoran
2005-02-19  0:03           ` Jeffrey Carter
2005-02-19  0:45             ` tmoran
2005-02-19 22:19               ` Jeffrey Carter
2005-02-18  9:04         ` Adrien Plisson
2005-02-18  9:19           ` Vinzent 'Gadget' Hoefler
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