From: Jeffrey Carter <spam@spam.com>
Subject: Re: Ada, games and frame rate calculation
Date: Thu, 17 Feb 2005 00:06:17 GMT
Date: 2005-02-17T00:06:17+00:00 [thread overview]
Message-ID: <ZdRQd.1904$kU3.1262@newsread1.news.pas.earthlink.net> (raw)
In-Reply-To: <mailman.147.1108592182.527.comp.lang.ada@ada-france.org>
Stephen Leake wrote:
> Frame_Time : Time_Span := To_Time_Span (0.0333);
Only 3 sig digits? I'd do something like
Frame_Length : constant := 1.0 / 30.0; -- Maximal precision
Frame_Time : constant Time_Span := To_Time_Span (Frame_Length);
GNAT, IIRC, has an accuracy of 1 ns, so 0.0333 is going to be a lot
different than 1.0 / 30.0.
--
Jeff Carter
"Hello! Smelly English K...niggets."
Monty Python & the Holy Grail
08
next prev parent reply other threads:[~2005-02-17 0:06 UTC|newest]
Thread overview: 18+ messages / expand[flat|nested] mbox.gz Atom feed top
2005-02-16 21:32 Ada, games and frame rate calculation Luke A. Guest
2005-02-16 22:16 ` Stephen Leake
2005-02-16 23:03 ` Luke A. Guest
2005-02-17 0:55 ` Stephen Leake
2005-02-17 2:33 ` tmoran
2005-02-17 8:39 ` Dmitry A. Kazakov
2005-02-17 23:23 ` Randy Brukardt
2005-02-19 14:48 ` Simon Wright
2005-02-17 0:06 ` Jeffrey Carter [this message]
2005-02-17 2:33 ` tmoran
2005-02-17 22:08 ` Simon Wright
2005-02-18 0:06 ` Jeffrey Carter
2005-02-18 5:30 ` tmoran
2005-02-19 0:03 ` Jeffrey Carter
2005-02-19 0:45 ` tmoran
2005-02-19 22:19 ` Jeffrey Carter
2005-02-18 9:04 ` Adrien Plisson
2005-02-18 9:19 ` Vinzent 'Gadget' Hoefler
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