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From: tmoran@acm.org
Subject: Re: Ada, games and frame rate calculation
Date: Fri, 18 Feb 2005 18:45:04 -0600
Date: 2005-02-18T18:45:04-06:00	[thread overview]
Message-ID: <WNSdncDx34uNEYvfRVn-3A@comcast.com> (raw)
In-Reply-To: unvRd.480$MY6.358@newsread1.news.pas.earthlink.net

>Read the part you quoted again. There's one source (oscillator), but the
>circuits that divide it introduce noise.
  I still don't understand.  If the base clock sends
- - - - - - - - - - - - - - - - -    and a divided by 3 clock then sends
---   ---   ---   ---   ---   ---    (where "---" is actually a solid line)
the only opportunity I see for noise is when the slower clock's transition
slightly lags the other. But that lag is less than one tick of the fast
clock, and thus could only be noticed if you had a measuring instrument
with a resolution faster than the base clock - which is supposed to be
the fastest clock in the system.



  reply	other threads:[~2005-02-19  0:45 UTC|newest]

Thread overview: 18+ messages / expand[flat|nested]  mbox.gz  Atom feed  top
2005-02-16 21:32 Ada, games and frame rate calculation Luke A. Guest
2005-02-16 22:16 ` Stephen Leake
2005-02-16 23:03   ` Luke A. Guest
2005-02-17  0:55     ` Stephen Leake
2005-02-17  2:33       ` tmoran
2005-02-17  8:39       ` Dmitry A. Kazakov
2005-02-17 23:23     ` Randy Brukardt
2005-02-19 14:48       ` Simon Wright
2005-02-17  0:06   ` Jeffrey Carter
2005-02-17  2:33     ` tmoran
2005-02-17 22:08       ` Simon Wright
2005-02-18  0:06       ` Jeffrey Carter
2005-02-18  5:30         ` tmoran
2005-02-19  0:03           ` Jeffrey Carter
2005-02-19  0:45             ` tmoran [this message]
2005-02-19 22:19               ` Jeffrey Carter
2005-02-18  9:04         ` Adrien Plisson
2005-02-18  9:19           ` Vinzent 'Gadget' Hoefler
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