From: tmoran@acm.org
Subject: Re: Ada graphic tools' summary
Date: Wed, 12 Nov 2003 17:37:55 GMT
Date: 2003-11-12T17:37:55+00:00 [thread overview]
Message-ID: <Tdusb.181699$Tr4.504875@attbi_s03> (raw)
In-Reply-To: botitk$91b$1@news.uni-stuttgart.de
>Which tools|libraries should I recommend to somebody who asks for
>doing graphics with Ada?
I always have to wonder what people mean when they ask about
"doing graphics". Do they mean a graphic UI in the sense of Windows
or Macintosh, in which case a "graphic library" is a binding to
the Windows or Mac OS? Do they mean Pixar type photo-realistic
rendering of complex scenes? Or perhaps real-time dynamic displays
as for a video game or visualization of a physical process? Or
maybe they just want a hardware-independent set of routines to
draw straight lines and ellipses?
next prev parent reply other threads:[~2003-11-12 17:37 UTC|newest]
Thread overview: 6+ messages / expand[flat|nested] mbox.gz Atom feed top
2003-11-12 15:17 Ada graphic tools' summary Peter Hermann
2003-11-12 17:37 ` tmoran [this message]
2003-11-13 12:51 ` Peter Hermann
2003-11-13 14:48 ` Michael Paus
2003-11-13 19:28 ` Chad R. Meiners
2003-11-13 23:57 ` James E. Hopper
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