* ICFP Programming Contest 2014 @ 2014-07-26 14:44 Shark8 2014-07-27 15:24 ` Stephen Leake 0 siblings, 1 reply; 3+ messages in thread From: Shark8 @ 2014-07-26 14:44 UTC (permalink / raw) Ref: http://icfpcontest.org/specification.html Anybody want to do this with me? ( Repo at https://github.com/OneWingedShark/Lamman.git ) I've got all of the 8-bit CPU done except the interrupts and its "assembly loader" (of GHC-files) -- I'm particularly pleased at using type-invariant to ensure correct instruction/parameter compliance. ^ permalink raw reply [flat|nested] 3+ messages in thread
* Re: ICFP Programming Contest 2014 2014-07-26 14:44 ICFP Programming Contest 2014 Shark8 @ 2014-07-27 15:24 ` Stephen Leake 2014-07-27 15:29 ` Shark8 0 siblings, 1 reply; 3+ messages in thread From: Stephen Leake @ 2014-07-27 15:24 UTC (permalink / raw) Shark8 <OneWingedShark@gmail.com> writes: > Ref: http://icfpcontest.org/specification.html > > Anybody want to do this with me? What is it you are doing? We've missed the contest - it started two days ago. > ( Repo at https://github.com/OneWingedShark/Lamman.git ) > I've got all of the 8-bit CPU done except the interrupts and its > "assembly loader" (of GHC-files) -- I'm particularly pleased at using > type-invariant to ensure correct instruction/parameter compliance. It sounds like you are reimplementing the game environment, possibly in Ada? Then you plan to run an Ada Lambda-Man contest? -- -- Stephe ^ permalink raw reply [flat|nested] 3+ messages in thread
* Re: ICFP Programming Contest 2014 2014-07-27 15:24 ` Stephen Leake @ 2014-07-27 15:29 ` Shark8 0 siblings, 0 replies; 3+ messages in thread From: Shark8 @ 2014-07-27 15:29 UTC (permalink / raw) On 27-Jul-14 09:24, Stephen Leake wrote: > Shark8 <OneWingedShark@gmail.com> writes: > >> Ref: http://icfpcontest.org/specification.html >> >> Anybody want to do this with me? > > What is it you are doing? > > We've missed the contest - it started two days ago. > >> ( Repo at https://github.com/OneWingedShark/Lamman.git ) >> I've got all of the 8-bit CPU done except the interrupts and its >> "assembly loader" (of GHC-files) -- I'm particularly pleased at using >> type-invariant to ensure correct instruction/parameter compliance. > > It sounds like you are reimplementing the game environment, possibly in > Ada? > > Then you plan to run an Ada Lambda-Man contest? > No contest, just the fun of implementing it. I've been looking around for an good set of documentation for a VM but all the interesting ones were nonexistant/"look at the source" and emulating a pair of CPUs seemed like a "halfway there" project. ^ permalink raw reply [flat|nested] 3+ messages in thread
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