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From: "Randy Brukardt" <randy@rrsoftware.com>
Subject: Re: Ada, games and frame rate calculation
Date: Thu, 17 Feb 2005 17:23:19 -0600
Date: 2005-02-17T17:23:19-06:00	[thread overview]
Message-ID: <HKCdnf2jQbthu4jfRVn-gw@megapath.net> (raw)
In-Reply-To: pan.2005.02.16.23.03.19.256588@n_o_p_o_r_k_a_n_d_h_a_m.abyss2.demon.co.uk

"Luke A. Guest" <laguest@n_o_p_o_r_k_a_n_d_h_a_m.abyss2.demon.co.uk> wrote
in message
news:pan.2005.02.16.23.03.19.256588@n_o_p_o_r_k_a_n_d_h_a_m.abyss2.demon.co.
uk...
...
> Although, I would've thought they'd have used the
> performance counters for the Ada.Real_Time package!

Both GNAT and Janus/Ada use the performance counters for Calendar; thus
there is no need for Real_Time to be different. (I don't know about other
Ada compilers for sure.) Without using the performance counters, Calendar is
too coarse to be usable for delays on Windows.

                       Randy Brukardt.







  parent reply	other threads:[~2005-02-17 23:23 UTC|newest]

Thread overview: 18+ messages / expand[flat|nested]  mbox.gz  Atom feed  top
2005-02-16 21:32 Ada, games and frame rate calculation Luke A. Guest
2005-02-16 22:16 ` Stephen Leake
2005-02-16 23:03   ` Luke A. Guest
2005-02-17  0:55     ` Stephen Leake
2005-02-17  2:33       ` tmoran
2005-02-17  8:39       ` Dmitry A. Kazakov
2005-02-17 23:23     ` Randy Brukardt [this message]
2005-02-19 14:48       ` Simon Wright
2005-02-17  0:06   ` Jeffrey Carter
2005-02-17  2:33     ` tmoran
2005-02-17 22:08       ` Simon Wright
2005-02-18  0:06       ` Jeffrey Carter
2005-02-18  5:30         ` tmoran
2005-02-19  0:03           ` Jeffrey Carter
2005-02-19  0:45             ` tmoran
2005-02-19 22:19               ` Jeffrey Carter
2005-02-18  9:04         ` Adrien Plisson
2005-02-18  9:19           ` Vinzent 'Gadget' Hoefler
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