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* Simple Real_Time.Time_Span question
@ 1998-10-13  0:00 dennison
  1998-10-13  0:00 ` David C. Hoos, Sr.
                   ` (3 more replies)
  0 siblings, 4 replies; 21+ messages in thread
From: dennison @ 1998-10-13  0:00 UTC (permalink / raw)


I need to convert values of Ada.Real_Time.Time_Span into floating point
values for use in time-based simulation calculations. I'd think there *has*
to be a way to do this, but I don't see one. All I see is the ability to do
it indirectly via a conversion to Duration. But that looses the extra
accuracy of Time_Span, which was the whole point of using it in the first
place.

Am I missing something?

--
T.E.D.

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^ permalink raw reply	[flat|nested] 21+ messages in thread

end of thread, other threads:[~1998-10-17  0:00 UTC | newest]

Thread overview: 21+ messages (download: mbox.gz / follow: Atom feed)
-- links below jump to the message on this page --
1998-10-13  0:00 Simple Real_Time.Time_Span question dennison
1998-10-13  0:00 ` David C. Hoos, Sr.
1998-10-13  0:00   ` dennison
1998-10-14  0:00     ` Robert I. Eachus
1998-10-14  0:00       ` Jonathan Guthrie
1998-10-15  0:00         ` dennison
1998-10-16  0:00           ` Tucker Taft
1998-10-16  0:00             ` dennison
1998-10-16  0:00               ` dewar
1998-10-17  0:00           ` Niklas Holsti
1998-10-14  0:00       ` Keith Thompson
1998-10-14  0:00     ` Niklas Holsti
1998-10-14  0:00       ` Niklas Holsti
1998-10-13  0:00 ` dennison
1998-10-13  0:00 ` Tucker Taft
1998-10-14  0:00 ` dewar
1998-10-14  0:00   ` dennison
1998-10-14  0:00     ` Matthew Heaney
1998-10-14  0:00     ` Robert I. Eachus
1998-10-15  0:00       ` dennison
1998-10-16  0:00         ` Robert I. Eachus

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