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From: Olivier Henley <olivier.henley@gmail.com>
Subject: Re: Roundtrip latency problem using Gnoga, on Linux, when testing at localhost address
Date: Thu, 31 Mar 2016 09:39:16 -0700 (PDT)
Date: 2016-03-31T09:39:16-07:00	[thread overview]
Message-ID: <98a18cc7-41f7-4ea7-94c3-fd1e82cb6ff5@googlegroups.com> (raw)
In-Reply-To: <ndic3d$iv5$1@dont-email.me>

On Thursday, March 31, 2016 at 1:24:03 AM UTC-4, Jeffrey R. Carter wrote:

> met. Since you're talking about a game, and 80 ms is too short for a human to
> notice, I don't see that you have a problem.

33.3 ms gives you a 30 fps game which is standard and noticeable.
16.6 ms gives you a 60 fps game which is the quality standard. The extent to which it is noticeable is still a debate.

That said, a multiplayer game can tolerate more or less 150 ms maximum roundtrip and for this to be acceptable it has to implement Client-Side Prediction, Server Reconciliation, Entity Interpolation and Lag Compensation.

I figured that having 80ms of lag on the loopback does not look good to start with.


  parent reply	other threads:[~2016-03-31 16:39 UTC|newest]

Thread overview: 10+ messages / expand[flat|nested]  mbox.gz  Atom feed  top
2016-03-30 15:35 Roundtrip latency problem using Gnoga, on Linux, when testing at localhost address Olivier Henley
2016-03-31  4:47 ` rieachus
2016-03-31  5:23   ` Jeffrey R. Carter
2016-03-31  7:38     ` Dmitry A. Kazakov
2016-03-31 17:02       ` Olivier Henley
2016-03-31 17:44         ` Dmitry A. Kazakov
2016-03-31 16:39     ` Olivier Henley [this message]
2016-03-31 20:46       ` Jeffrey R. Carter
2016-03-31 21:14         ` Dmitry A. Kazakov
2016-04-01  0:32         ` Dennis Lee Bieber
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