From: Dobes Vandermeer <dobes@MINDLESS.COM>
Subject: Windows, DirectX, DLLs, and Gnat
Date: 1998/08/13
Date: 1998-08-13T00:00:00+00:00 [thread overview]
Message-ID: <9808131610.AA3749854@camelot> (raw)
I am trying to write a game in Ada. It will be multi-platform, but I am
starting with Windows. I am just learning Ada programming, and I am also new
to Windows programming.. I guess I like to swim upstream...
Anyway, I have several questions:
1) How do I get to WinMain? I need my hInstance for DirectX, and I do not know
where it goes when my Ada program starts up.
2) I understand that I have to make a .lib file, and write some pragmas to
interface to the Windows DLL's, but how do i
a) Ensure I am using the correct parameter passing system
b) Ensure that the structures going to and from these functions will be
the right size, with the right fields
3) I am planning to draw by rendering the full image into a buffer, and blitting
it to the graphics card using DirectDraw. How do I create a dynamically
allocated storage for the drawing buffer?
4) Is there a FAQ for this newsgroup? Where?
5) Are there any valuable online resources specifically for people interested in
coding Ada under Win32 that I should know about?
6) Is there a package that already does this for Ada?
Thanks in advance,
Dobes
next reply other threads:[~1998-08-13 0:00 UTC|newest]
Thread overview: 2+ messages / expand[flat|nested] mbox.gz Atom feed top
1998-08-13 0:00 Dobes Vandermeer [this message]
1998-08-14 0:00 ` Windows, DirectX, DLLs, and Gnat Tom Moran
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