From: Alexis <jose_alexis_paez_thurgood@hotmail.com>
Subject: OpenGL and QtAda 3.1
Date: Wed, 13 Jan 2010 12:40:28 -0800 (PST)
Date: 2010-01-13T12:40:28-08:00 [thread overview]
Message-ID: <916b0968-0014-4fcd-b7b1-69ade4288dac@p24g2000yqm.googlegroups.com> (raw)
Hello,
I'm interested in using OpenGL with QtAda on Windows and GNAT 2009. So
far I have managed to subclass a Q_GL_Widget, but OpenGL support seems
to be lacking, thus I cannot call any glXXX functions like
glClearColor.
In the past I have managed to use OpenGL with Ada using the Win32
bindings in Win32Ada, but I'd like to do it in a "proper" and portable
way for Qt. From checking the MSVC version it seems that Qt in Windows
falls back to whatever native OpenGL implementation it can find on the
machine. I guess this is what we should do in QtAda?
Or is it just that I've missed something on the way?
Many thanks and best regards, Alexis.
next reply other threads:[~2010-01-13 20:40 UTC|newest]
Thread overview: 4+ messages / expand[flat|nested] mbox.gz Atom feed top
2010-01-13 20:40 Alexis [this message]
2010-01-14 9:00 ` OpenGL and QtAda 3.1 Vadim Godunko
2010-01-14 15:05 ` Gautier write-only
-- strict thread matches above, loose matches on Subject: below --
2010-01-13 20:39 Alexis
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