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* textures, GlUT3.7 and Ada95
@ 1999-07-27  0:00 wvdtol
  1999-07-27  0:00 ` jerry
  1999-07-28  0:00 ` Gautier
  0 siblings, 2 replies; 6+ messages in thread
From: wvdtol @ 1999-07-27  0:00 UTC (permalink / raw)


TO: Ada95 World, Section OpenGL
CC: OpenGL world, Section Ada95

I'm playing a bit with Glut3.7 and I am looking for an example in which
textures, rgb files, are being used.

I've seen examples in C/C++ where texture.h/c is being used
together with some other sources. I am hoping that somebody has put some
effort in translating this C code into ada95 code.

I've been looking around a bit on the Web. Until now I haven't seen any
example of OpenGL and Ada95 that uses texture files.

For your interest, I am working on Windows 98,
I am using GNAT 3.11, Glut3.7, NTEmacs which is great fun when you try
to use its shortcuts in MS-Access, and some TASH.

I am looking forward to your replies!









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^ permalink raw reply	[flat|nested] 6+ messages in thread

end of thread, other threads:[~1999-07-28  0:00 UTC | newest]

Thread overview: 6+ messages (download: mbox.gz / follow: Atom feed)
-- links below jump to the message on this page --
1999-07-27  0:00 textures, GlUT3.7 and Ada95 wvdtol
1999-07-27  0:00 ` jerry
1999-07-28  0:00   ` wvdtol
1999-07-28  0:00   ` W.J. van den Tol
1999-07-28  0:00 ` Gautier
1999-07-28  0:00   ` W.J. van den Tol

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