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From: Lucretia <laguest9000@googlemail.com>
Subject: Re: glu & gl bindings
Date: Tue, 16 Aug 2011 13:05:41 -0700 (PDT)
Date: 2011-08-16T13:05:41-07:00	[thread overview]
Message-ID: <77b00b32-5992-4c58-8b18-675a3d393324@z7g2000vbp.googlegroups.com> (raw)
In-Reply-To: 4e4aca2a$0$26692$426a34cc@news.free.fr

On Aug 16, 8:51 pm, "philippe.tor...@free.fr"
<philippe.tor...@free.fr> wrote:
> ok.
>
> "BTW" ,  what does this word mean?
>
> > On Aug 16, 6:24 pm, "philippe.tor...@free.fr"
> > <philippe.tor...@free.fr> wrote:
> >> Do you know this library, Lumen
>
> >>http://www.niestu.com/software/lumen/
>
> >> I tried, it works very well. for this to be perfect, it only needs the binding glut
>
> >> Finally something new to ada, in the world of GUI.
>
> > Er...you don't need GLUT and BTW, GLUT is ancient.
>
> > Luke.
>
>

BTW = By The Way (http://en.wikipedia.org/wiki/Btw)

Also, I think you need to understand a couple of things:

1) GLUT was created as a way to get into OpenGL quickly as setting up
a window and getting
contexts working is not exactly easy and generally time consuming and
people really want
to play with GL from the outset.

2) Nobody really uses GLUT anymore since SDL was invented.

3) Lumen is not just a UI toolkit, but is a replacement for GLUT and
others in that ilk as
well. Lumen will provide the windowing functionality that GLUT/SDL
provides.

If you want to talk about Lumen or ask any questions, come to #Ada on
Freenode and hang about
longer than 2 mins if you want a response :D

Luke.



  reply	other threads:[~2011-08-16 20:05 UTC|newest]

Thread overview: 5+ messages / expand[flat|nested]  mbox.gz  Atom feed  top
2011-08-16 17:24 glu & gl bindings philippe.torgue
2011-08-16 19:13 ` Lucretia
2011-08-16 19:51   ` philippe.torgue
2011-08-16 20:05     ` Lucretia [this message]
2011-08-16 20:56       ` philippe.torgue
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