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From: Rufas Cube <fastrgv@gmail.com>
Subject: "modern" OpenGL using Ada
Date: Fri, 18 Nov 2016 18:07:10 -0800 (PST)
Date: 2016-11-18T18:07:10-08:00	[thread overview]
Message-ID: <761c37aa-a50e-44ba-87bb-73ffa4e3a5c8@googlegroups.com> (raw)

I have several examples of fairly elaborate games and puzzles written completely in Ada here:

https://github.com/fastrgv?tab=repositories


They include Ada bindings that can work for any other OpenGL project.
And they run on Mac OS-X as well as GNU/Linux.

They use skyboxes, cube-maps, vertex-shaders, fragment-shaders, & uniforms.

Comments?  Questions?

fastrgv.

             reply	other threads:[~2016-11-19  2:07 UTC|newest]

Thread overview: 3+ messages / expand[flat|nested]  mbox.gz  Atom feed  top
2016-11-19  2:07 Rufas Cube [this message]
2017-03-20 13:06 ` "modern" OpenGL using Ada Jacob Sparre Andersen
2017-03-20 20:22   ` Anh Vo
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