From: Rufas Cube <fastrgv@gmail.com>
Subject: "modern" OpenGL using Ada
Date: Fri, 18 Nov 2016 18:07:10 -0800 (PST)
Date: 2016-11-18T18:07:10-08:00 [thread overview]
Message-ID: <761c37aa-a50e-44ba-87bb-73ffa4e3a5c8@googlegroups.com> (raw)
I have several examples of fairly elaborate games and puzzles written completely in Ada here:
https://github.com/fastrgv?tab=repositories
They include Ada bindings that can work for any other OpenGL project.
And they run on Mac OS-X as well as GNU/Linux.
They use skyboxes, cube-maps, vertex-shaders, fragment-shaders, & uniforms.
Comments? Questions?
fastrgv.
next reply other threads:[~2016-11-19 2:07 UTC|newest]
Thread overview: 3+ messages / expand[flat|nested] mbox.gz Atom feed top
2016-11-19 2:07 Rufas Cube [this message]
2017-03-20 13:06 ` "modern" OpenGL using Ada Jacob Sparre Andersen
2017-03-20 20:22 ` Anh Vo
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