comp.lang.ada
 help / color / mirror / Atom feed
From: "Alex R. Mosteo" <devnull@mailinator.com>
Subject: Re: Ada ARM Linux Compiler
Date: Wed, 16 Jul 2008 11:45:17 +0200
Date: 2008-07-16T11:45:17+02:00	[thread overview]
Message-ID: <6e5u82F5g7n6U1@mid.individual.net> (raw)
In-Reply-To: 06829033-e039-4340-83a0-de2b51666b75@w7g2000hsa.googlegroups.com

micronian2@gmail.com wrote:

> On Jul 14, 1:23 am, "Alejandro R. Mosteo" <mos...@gmail.com> wrote:
>> On 1 jul, 18:49, microni...@gmail.com wrote:
>>
>>
>>
>> > On Jun 30, 12:43 pm, Bryan <kamikaze.de...@gmail.com> wrote:
>>
>> > > All,
>>
>> > > Does anyone know if it is possible to generate a cross build of gcc
>> > > with ada support that targets an ARM processor, specifically a gumstix
>> > > embedded board with Marvell Xscale PXA270? The host is an x86 machine
>> > > running ubuntu. If it is possible does anyone have a quick step by
>> > > step what do i need to build and where are the possible traps? I have
>> > > tried using the build environment for the gumstix with no success, gcc
>> > > always fails with a rather cryptic error message usually involving
>> > > some kind of source code error. Any help would be greatly appreciated.
>>
>> > > Thanks,
>>
>> > > Bryan Campbell
>>
>> > Hi,
>>
>> > I am currently playing with RTEMS 4.8.99 targeted for the Game Boy
>> > Advance which is ARM based. I used the instructions found
>> > athttp://www.rtems.com/wiki/index.php/RTEMSAdatobuild the cross compiler.
>> > My setup is Slackware-current with GCC 4.2.3.
>>
>> > Micronian Coder
>>
>> Hello! Any news on this (or the whole thread)? I'm just starting to
>> tinker with homebrew for the nintendo DS, for which there is a nice C/C
>> ++ toolchain [1], and I was wondering how hard would be to get a gnat
>> crosscompiler to ARM.
>>
>> I see it's no way trivial, so I also wonder if
>>
>> 1) would it be easy without the runtime (pragma No_Run_Time)?
>> 1.b) How useful is gnat without the runtime? I more or less get what
>> wouldn't be available, but cannot find a exhaustive listing in the
>> docs (besides that No_Run_Time is not even recommended anymore,
>> deprecated in favor of customizing the runtime).
>>
>> [1]www.devkitpro.org
> 
> When I built the RTEMS+GBA toolset, I also tried to build the RTEMS
> +NDS ones as well. The tools did compile without complaints. When I
> tried to compile a simple hello program, the compiler stated that the
> NDS supported mixing Thumb and normal ARM code, but the run-time
> system was not built to support it. Since I wanted to focus on GBA
> first, I haven't bothered to rebuild the tools for NDS. If you follow
> the instructions on  http://www.rtems.com/wiki/index.php/RTEMSAda
> there's a good chance you can generate a usable set of tools. If you
> run into problems, I'm sure someone from the RTEMS mailing list will
> be happy to help out.
> 
> Btw, I read somewhere on the RTEMS mailing list that the NDS support
> is now updated to use DevKitPro.

That sounds indeed promising. Thanks!



      reply	other threads:[~2008-07-16  9:45 UTC|newest]

Thread overview: 8+ messages / expand[flat|nested]  mbox.gz  Atom feed  top
2008-06-30 19:43 Ada ARM Linux Compiler Bryan
2008-07-01  0:04 ` Gene
2008-07-01  7:39   ` Samuel Tardieu
2008-07-01 16:49 ` micronian2
2008-07-01 17:49   ` Bryan
2008-07-14  8:23   ` Alejandro R. Mosteo
2008-07-16  6:45     ` micronian2
2008-07-16  9:45       ` Alex R. Mosteo [this message]
replies disabled

This is a public inbox, see mirroring instructions
for how to clone and mirror all data and code used for this inbox