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From: matwi624@student.liu.se (Mathias Wittlock)
Subject: Ada crosscompiler for GameBoy Advance.
Date: 28 Oct 2002 03:49:45 -0800
Date: 2002-10-28T11:49:45+00:00	[thread overview]
Message-ID: <6c3cd075.0210280349.66e19db3@posting.google.com> (raw)

Heya all,

I'm interested in getting a crosscompiler from x86 Linux to GBA bin files 
(arm-elf-thumb I believe the architecture is). Does this come automagically
with the later versions of gcc if I compile a xgcc toolchain?

Has anyone managed to pull this off? If so, you got any tips or tricks I'd greatly
appreciate them.

Is there a reason to not use Ada95 for something like GBA development? I mean, will
my bin files grow way too big or is the assembly support not good enough?
I have no idea if it'll work out at all, but I decided to give it a shot as I
gotta learn this from scratch anyway I can as well use Ada instead of C(++).

Thanks in Advance! (pun not intended ;))
Mathias Wittlock.



                 reply	other threads:[~2002-10-28 11:49 UTC|newest]

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