From: system@niuhep.physics.niu.edu
Subject: Re: Too many tasks? overhead questions.
Date: 1997/04/28
Date: 1997-04-28T00:00:00+00:00 [thread overview]
Message-ID: <5k317h$o54@corn.cso.niu.edu> (raw)
In-Reply-To: EACHUS.97Apr28142828@spectre.mitre.org
eachus@spectre.mitre.org (Robert I. Eachus) writes:
>"Nick Roberts" <Nick.Roberts@dial.pipex.com> writes:
>> Yes, provided the machine you are running on will allow it, you should use
>> a task to represent each character (player and NPC), as well as each object
>> in the game (e.g. a magic door which opens under certain conditions, etc.).
> Sure have a task for each player, but objects should be protected
>objects--they don't need their own thread of control. NPCs are an
I want to thank Robert and Nick for the suggestions, they are definately
going into the mill as I work on how I want to do this, but they don't
answer the primary question, which is
how much overhead can I expect a few hundred tasks to involve?
And what kind of overhead?
hmmm, Most (90%?) of the tasks would involve NPCs most of whom
(well, at least 50%) would be quiescent most of the time. So those
(say 40-60& of the character tasks) would be just taking up memory
but no cpu or I/O most of the time (I would make a WAG that for non-
central NPCs average interaction would occur no more than for 5 minutes
per hour.).
The alternative to threading is to have the central process poll each
and every character every tic (which is planned to be one second long).
<sigh>
Thanks again for the ideas, if anybody has some input to the overhead
question I would appreciate input.
Robert
specify the e-mail address below, my reply-to: has anti-spam added to it
Morphis@physics.niu.edu
Real Men change diapers
next prev parent reply other threads:[~1997-04-28 0:00 UTC|newest]
Thread overview: 8+ messages / expand[flat|nested] mbox.gz Atom feed top
1997-04-23 0:00 Too many tasks? overhead questions system
1997-04-26 0:00 ` Nick Roberts
1997-04-28 0:00 ` Robert I. Eachus
1997-04-28 0:00 ` system [this message]
1997-04-28 0:00 ` system
1997-04-29 0:00 ` Robert I. Eachus
1997-04-29 0:00 ` Robert Dewar
1997-04-29 0:00 ` Robert I. Eachus
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