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From: WhiteR@CRPL.Cedar-Rapids.lib.IA.US (Robert S. White)
Subject: Re: Port I/O
Date: 1996/11/06
Date: 1996-11-06T00:00:00+00:00	[thread overview]
Message-ID: <55ovs4$81s@flood.weeg.uiowa.edu> (raw)
In-Reply-To: 55nf0f$7fq@top.mitre.org


In article <55nf0f$7fq@top.mitre.org>, mfb@mbunix.mitre.org says...

...snip...

>The obvious answer is that NT does not provide device drivers, or 
>fast enough device drivers to do the kind of animation, serial control,
>parallel control, disk access, and sound that the games, simulatons, and
>robots we are building require. 

...snip...

  Sorry, A lot of us in this newsgroup are going to think that you will 
be better off in the long term in writing to some sort of API.  Currently
DirectDraw from MS fits your requirements the best.  I know that I would 
perfer that you write your current games to this spec.  This would make 
it easier for me to preempt my 15 year old son to get time on this 
computer for GNAT work or browsing comp.lang.ada

  If you are looking for a good Ada 83 compiler to write to simple x86
resource limited systems, try DDC Ada from Denmark (DDC-I in US).  Compile 
on Unix or VMS and target to the x86 system.  I know it works well.  
Engineers around here have been using it for avionics and other things 
for years.

_______________________________________________________________________
Robert S. White                    -- an embedded sys software engineer
WhiteR@CRPL.Cedar-Rapids.lib.IA.US --long/cheap alternate I-net address





  reply	other threads:[~1996-11-06  0:00 UTC|newest]

Thread overview: 9+ messages / expand[flat|nested]  mbox.gz  Atom feed  top
1996-11-03  0:00 Port I/O Robert P. Kuzmicki
1996-11-04  0:00 ` Ed Falis
1996-11-05  0:00   ` Michael F Brenner
1996-11-06  0:00     ` Robert S. White [this message]
  -- strict thread matches above, loose matches on Subject: below --
1996-11-06  0:00 tmoran
1996-11-07  0:00 ` Michael F Brenner
1996-11-13  0:00 Simon Johnston
1996-11-14  0:00 ` Michael F Brenner
1996-11-14  0:00   ` Robert Dewar
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