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From: Mace Ayres <mace.ayres@gmail.com>
Subject: Re: Arrays, slices, case, and ‘in’ strategies
Date: Sat, 30 Dec 2017 09:20:31 -0800 (PST)
Date: 2017-12-30T09:20:31-08:00	[thread overview]
Message-ID: <528d201d-e72a-4e8d-b64f-8222944e690d@googlegroups.com> (raw)
In-Reply-To: <87fu7s8vha.fsf@jacob-sparre.dk>

Jacob, yes it’s a Sudokus problem I call Sukodus. Already solved many times over, I am doing it as a personal assignment I gave myself to learn Ada better. Also,
I am curious to see if after developing clean and direct algorithmic mechanical solution, if any AI or machine learning could be applied. There are lots of patterns involved I think. 
Also, I want to gather statistics, as game is played, on remaining possible solutions, amount of each of the 9 digits are used and remaining, etc.

Though, it still boils down to a algorithmic, more or less mechanical problem, like checkers or tic-tac-toe.

Thanks for your suggestions


  reply	other threads:[~2017-12-30 17:20 UTC|newest]

Thread overview: 12+ messages / expand[flat|nested]  mbox.gz  Atom feed  top
2017-12-30  0:51 Arrays, slices, case, and ‘in’ strategies Mace Ayres
2017-12-30  8:34 ` Jacob Sparre Andersen
2017-12-30 17:20   ` Mace Ayres [this message]
2017-12-30 17:30   ` Mace Ayres
2017-12-30  9:58 ` Jeffrey R. Carter
2017-12-30 17:32   ` Mace Ayres
2017-12-30 10:55 ` Simon Wright
2017-12-30 17:12   ` Mace Ayres
2017-12-30 17:41   ` Simon Wright
2017-12-30 23:52     ` Mace Ayres
2017-12-31  9:09       ` Simon Wright
2017-12-31 20:14 ` Robert Eachus
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