From: Pascal Obry <pascal@obry.net>
Subject: Re: questions on Ada openGL binding in the GLOBE3D packages
Date: Thu, 02 Aug 2012 17:31:46 +0200
Date: 2012-08-02T17:31:44+02:00 [thread overview]
Message-ID: <501a9d60$0$6180$ba4acef3@reader.news.orange.fr> (raw)
In-Reply-To: <jvddr3$uqm$1@speranza.aioe.org>
I think a thin binding ought to be as close as the C code. This indeed
ease porting code. And from there is it possible to build think binding
the Ada way if needed.
Just my 2 cents.
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prev parent reply other threads:[~2012-08-10 4:01 UTC|newest]
Thread overview: 15+ messages / expand[flat|nested] mbox.gz Atom feed top
[not found] <jvddr3$uqm$1@speranza.aioe.org>
2012-08-02 8:50 ` questions on Ada openGL binding in the GLOBE3D packages Egil Høvik
2012-08-02 9:14 ` Nasser M. Abbasi
2012-08-02 10:19 ` Niklas Holsti
2012-08-02 10:46 ` Nasser M. Abbasi
2012-08-02 11:12 ` Egil Høvik
2012-08-02 11:56 ` Georg Bauhaus
2012-08-02 12:12 ` Vasiliy Molostov
2012-08-02 12:01 ` Vasiliy Molostov
2012-08-02 21:12 ` Randy Brukardt
2012-08-02 20:59 ` Randy Brukardt
2012-08-02 12:13 ` Brian Drummond
2012-08-02 15:01 ` Robert A Duff
2012-08-02 21:18 ` Randy Brukardt
2012-08-02 23:15 ` Robert A Duff
2012-08-02 15:31 ` Pascal Obry [this message]
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