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From: Pascal Obry <pascal@obry.net>
Subject: Re: questions on Ada openGL binding in the GLOBE3D packages
Date: Thu, 02 Aug 2012 17:31:46 +0200
Date: 2012-08-02T17:31:44+02:00	[thread overview]
Message-ID: <501a9d60$0$6180$ba4acef3@reader.news.orange.fr> (raw)
In-Reply-To: <jvddr3$uqm$1@speranza.aioe.org>


I think a thin binding ought to be as close as the C code. This indeed
ease porting code. And from there is it possible to build think binding
the Ada way if needed.

Just my 2 cents.

-- 

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--| Pascal Obry                           Team-Ada Member
--| 45, rue Gabriel Peri - 78114 Magny Les Hameaux FRANCE
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--| "The best way to travel is by means of imagination"
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      parent reply	other threads:[~2012-08-10  4:01 UTC|newest]

Thread overview: 15+ messages / expand[flat|nested]  mbox.gz  Atom feed  top
     [not found] <jvddr3$uqm$1@speranza.aioe.org>
2012-08-02  8:50 ` questions on Ada openGL binding in the GLOBE3D packages Egil Høvik
2012-08-02  9:14   ` Nasser M. Abbasi
2012-08-02 10:19     ` Niklas Holsti
2012-08-02 10:46       ` Nasser M. Abbasi
2012-08-02 11:12         ` Egil Høvik
2012-08-02 11:56           ` Georg Bauhaus
2012-08-02 12:12             ` Vasiliy Molostov
2012-08-02 12:01           ` Vasiliy Molostov
2012-08-02 21:12         ` Randy Brukardt
2012-08-02 20:59       ` Randy Brukardt
2012-08-02 12:13     ` Brian Drummond
2012-08-02 15:01       ` Robert A Duff
2012-08-02 21:18         ` Randy Brukardt
2012-08-02 23:15           ` Robert A Duff
2012-08-02 15:31 ` Pascal Obry [this message]
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