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From: progers@acm.org
Subject: Re: Ada-95 Success Stories
Date: 1996/05/22
Date: 1996-05-22T00:00:00+00:00	[thread overview]
Message-ID: <4nvakf$ljo@uuneo.neosoft.com> (raw)
In-Reply-To: richard.johns-2105961647200001@philiplee.dh.trw.com


In <richard.johns-2105961647200001@philiplee.dh.trw.com>, richard.johns@trw.com (Richard B. Johns) writes:
>In article <319a6322.2564997@news.cais.com>, mdoernho@cais.com wrote:
>
>> Hey Gang,
>> 
>> It's 1996 and there are several validated Ada-95 compilers available.
>> Can anybody post an Ada-95 success story?  (Ulterior motive: I'd like
>> to know which compiler is mature enough for serious software
>> development.)  Please provide details of your experience including
>> host, target, rough SLOC count or relative size measure, compiler
>> vendor and version, and which specialized needs annexes were critical
>> to your development.
>> 
>> Please post to the newsgroup so open discussion can follow up.
>> 
>> THANKS,
>> Mark
>
>Howdy.
>
>Well, this post is 6 days old, and there are no replys.  Guess the answer
>is "NO!";-).

Well, I wasn't going to answer, but...

Several months ago I and one or two other people ported and demonstrated a 
uniprocessor version of a high-fidelity fighter simulator written in Ada83 
to a distributed, multi-microprocessor VME target using the Ada95 Distributed 
Systems remote procedure calls *in less than three months*.  The effort
included integration with two Sun workstations running separate programs
for the out-the-window view and the cockpit repeater.  Both of those were
written in Ada83 as well, by third parties.  

Usually the effort to port a sim is more than the time it took to do everything, 
including the intergation with the third-party software.  

We even included aural cues for the missle launches and explosions when 
the pilot shoots down the bogies.  Lots of fun -- a considerable amount of 
"validation" is included in the tree months cited. :)

Good people, good software written in Ada83 and a good design for Ada95 
distributed programming made it possible.

Oh, it included interfacing to the stick and throttle hardware too (A/D and
discrete point interfacing).

pat
---------------
Patrick Rogers
progers@acm.org





  reply	other threads:[~1996-05-22  0:00 UTC|newest]

Thread overview: 19+ messages / expand[flat|nested]  mbox.gz  Atom feed  top
1996-05-15  0:00 Ada-95 Success Stories Mark Doernhoefer
1996-05-21  0:00 ` Richard B. Johns
1996-05-22  0:00   ` progers [this message]
1996-05-22  0:00     ` James E. Hopper
1996-05-22  0:00   ` Theodore E. Dennison
1996-05-22  0:00 ` Carl Bowman
1996-05-23  0:00   ` Mark Doernhoefer
1996-05-24  0:00     ` Robert Dewar
1996-05-24  0:00     ` Robert Dewar
1996-05-24  0:00     ` James E. Hopper
1996-06-03  0:00     ` Chris Morgan
1996-06-03  0:00       ` Robert Dewar
1996-05-22  0:00 ` Laurent Guerby
1996-05-24  0:00   ` Richard B. Johns
  -- strict thread matches above, loose matches on Subject: below --
1996-05-24  0:00 tmoran
1996-05-24  0:00 ` Robert Dewar
1996-05-24  0:00   ` Theodore E. Dennison
1996-05-25  0:00     ` Robert Dewar
1996-05-28  0:00       ` Theodore E. Dennison
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