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From: Georg Bauhaus <rm.dash-bauhaus@futureapps.de>
Subject: Re: Ada 95 entrants to ACM ICPC-ish programming contest
Date: Fri, 14 Jan 2011 11:54:32 +0100
Date: 2011-01-14T11:54:32+01:00	[thread overview]
Message-ID: <4d302b68$0$7655$9b4e6d93@newsspool1.arcor-online.net> (raw)
In-Reply-To: <maivi65m6v90fljrfdsn16tatbobh75opm@4ax.com>

On 14.01.11 04:57, TheGunslinger wrote:
> On Thu, 13 Jan 2011 14:56:42 -0700, Jeffrey Carter
> <spam.jrcarter.not@spam.not.acm.org> wrote:
> 
>> On 01/13/2011 02:34 PM, Tuck wrote:
>>> ACM's Queue magazine has just announced a programming contest, but has
>>> restricted the languages in which the project may be coded to C++, C#, Java,
>>> or Python.  The deadline is very soon (February 6).  SofCheck is willing to
>>> make our Ada95->C++ converter available for the duration of this contest if
>>> someone would like to enter an Ada95 program.  Please e-mail the "info" user
>>> of the "sofcheck.com" domain if you are interested.
>>>
>>> Information on the contest may be found at:
>>>
>>> http://queue.acm.org/icpc/
>>
>> Thanks a lot for the offer. The contest requires that entries be source code; 
>> will a translated Ada program work without special libraries?
> 
> Take a surf over to the website and read the rules, FAQ's and such.
> All your questions are answered there.

I think the question was about the way SofCheck's converter is
working: will translating the converter's output require
libraries other than
1) those of C++ proper (on Linux, for the contest) and
2) pthread, as the contest seems to require?
Or will it (3) require the presence of other files, possibly binary files,
possibly in other directories, files that provide for the equivalent
of an Ada run-time system?

From the rules:

"Your player will be implemented as a separate program, in C++, C#, Java or
Python. You will interact with the game by reading information about the game
world from standard input and writing your next move to standard output."

"Source code for a player may consist of multiple files, but all files must
reside in a single directory."

"For C/C++ submissions, all files ending in .cpp will be compiled and linked
together into an executable. During compilation, the submission directory will
be the current directory. Player code will be compiled with the -O option and
will be linked with -lpthread."





  reply	other threads:[~2011-01-14 10:54 UTC|newest]

Thread overview: 7+ messages / expand[flat|nested]  mbox.gz  Atom feed  top
2011-01-13 21:34 Ada 95 entrants to ACM ICPC-ish programming contest Tuck
2011-01-13 21:56 ` Jeffrey Carter
2011-01-14  3:57   ` TheGunslinger
2011-01-14 10:54     ` Georg Bauhaus [this message]
2011-01-14 17:36     ` Jeffrey Carter
2011-01-27 22:01       ` Tuck
2011-01-27 22:10         ` Jeffrey Carter
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